Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Bursens, Peter; Donche, Vincent; Gijbels, David; Spooren, Pieter (2018): Simulations of Decision-Making as Active Learning Tools. Design and Effects of Political Science Simulations. Schweiz: Springer International Publishing AG 2018

    Abstract: This volume brings together both political and educational scientists. While educational research literature has so far not systemically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or non motivation and interest of students. ...

  • Motzev, Mihail (2018) : A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 191-199

    Abstract: Artificial Neural Networks make it possible to develop faster modelbased
    business games, but in general, they are neither easy to develop nor easy
    to understand. This paper presents a highly automated framework for developing
    Multi-Layered Networks of Active Neurons for simulation experiments and
    model-based business games using self-organizing data mining with the Group
    Method of Data Handling. It discusses some of the results from international
    research done in Europe, Australia, and most recently at Walla Walla University
    in College Place, Washington, USA.

  • Roungas, Bill; Meijer, Sebastiaan; Verbraeck, Alexander (2018) : Knowledge Management of Games for Decision Making In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 24-33

    Abstract: Games for decision making have developed into a powerful
    tool for corporations. Irrespective of their size, corporations have been
    increasingly using these games in order to evaluate and ascertain impactful
    business decisions and strategies. Despite their proven added value
    to the decision making process, there is still lack of research on whether,
    and if so how, these games can be used by researchers and practitioners
    to build evidents on systems' behavior, as part of a larger scheme. To
    this effect, this paper proposes a framework to determine the different
    artifacts of games that should be logged and stored for future use.

  • 2006

  • Vogel, David; Vogel, Jennifer; Cannon-Bowers, Jan; Muse, Kathryn; Wright, Michelle (2006): Computer gaming and interactive simulations for learning: A meta-analysis. In: Journal of Educational Computing Research (3), S. 229-243. Online verfügbar unter https://www.researchgate.net/profile/Michelle_Wright3/publication/233742169_Computer_gaming_and_interactive_simulations_for_learning_A_meta-analysis/links/0912f50be3158c6f20000000/Computer-gaming-and-interactive-simulations-for-learning-A-meta-analysis.pd
  • 1992

  • Thiagarajan, Sivasailam (1992): Using Games for Debriefing. In: Simulation & Gaming 23 (2), S. 161-173. DOI: 10.1177/1046878192232004
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