Planspiel-Literaturdatenbank des ZMS

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  • 2009

  • Zarukina, Elena (2009) : Simulation and gaming methods in educational process at a higher school. Enhancing students' scientific research activity In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 121-124
  • 2005

  • Kamijo, Haruo (2005) : Background and Current Status of Learning Games in the Field of Japanese School Education In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 121-128
  • 2004

  • Dumblekar, Vinod (2004) : Software-Based Simulation. A Case Study of a Business School In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 395-404
  • Hansen, Hanja (2004) : Organizational and School Development. A Training for Headteachers In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • Kato, Taichi; Arakawa, Chuichi (2004) : Effects of 'Solid Computing' game on understanding among elementary school children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA

    Keywords: Computer, Schule, School, ISAGA
  • 2001

  • Kamordzhanova, Natalia; Elguina, Maia (2001) : Experience of the Cases - Use of the International Accounting in Russian Higher Schools In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
  • Sternudd, Mia Maria (2001) : How to Balance Artistic Meaning and Democratic Fostering within the Learning Process in School? In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 66-73
  • Villems, Anne (2001) : Innovation at School and Role of a Game in This Process In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 91-92
  • 1994

  • Peters, Vincent; Beek, Wim ter; van der Horst, Judith (1994) : Health Policy in Secondary Schools. A Policy Exercise In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 152-162
  • 1992

  • Yeo Gee, Kin (1992) : Chinese Word Games for School Children In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 131-134

    Keywords: Schule, School, Spiel, ISAGA, games
  • 1988

  • Frisenna, Adriana (1988) : Gaming simulation at school: Some considerations on the Italian experience In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 234-240
  • 1968

  • Curtis, Samuel (1968): The Use of a Business Game for Teaching Farm Business Analysis to High School and Adult Students. In: American Journal of Agricultural Economics 50 (4), S. 1025-1033. Online verfügbar unter http://www.jstor.org/stable/pdfplus/2627098.pdf
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