Planspiel-Literaturdatenbank des ZMS

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  • 2009

  • Rem, Eli (2009) : How can the multi-focused methodology applied to role plays improve educational learning/ professional knowledge in higher education? In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 57-62
  • 2005

  • Kitani, Shinobu; Arai, Kiyoshi; Hasebe, Tadashi; Nomura, Noriaki; Nakano, Fumihiro (2005) : An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society. How to Awaken a Regional Context in Citizens In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 179-188
  • 2003

  • Arima, Yoshiko; Kutuno, Go (2003) : The network role-playing game for the group problem-solving task In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • Kitani, Shinobu; Arai, Kiyoshi; Hasebe, Tadashi; Hiramatsu, Narumi (2003) : A role-playing gaming with contextual discordance on regional environmental planning - a framework and a trial run In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Hannula, Markku S. (2001) : Emotions in Recreational Role-Playing Games In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • Hannula, Markku S. (2001) : Emotions in Recreational Role-Playing Games In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
  • Barreteau, O.; Dare, William : Role-playing games in a variety of cultures. Experiences from the ComMod group In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Spierling, Ulrike; Weiß, Sebastian; Müller, Wolfgang : "Killer Phrases". Design steps for a digital game with conversational role playing agents In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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