Planspiel-Literaturdatenbank des ZMS
2025
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(2025): Simulation and Gaming across Borders. Cham: Springer Nature Switzerland
DOI: https://doi.org/10.1007/978-3-031-86555-8 Abstract: This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024. The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary reach of simulation and gaming as tools for education, research, and social change. The proceedings presented here capture the breadth of this convergence, highlighting innovative applications, emerging ethical considerations, intercultural dynamics, and new frontiers in facilitation techniques.
2014
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Kriz, Willy C. (2014): The Shift from Teaching to Learning. Individual, Collective and Organizational Learning through Gaming Simulation. Bielefeld: W. Bertelsmann Verlag
Keywords: Proceedings, Konferenz, Evaluation, Logistik, Krisenmanagement, Debriefing, Partizipation, ISAGA, Design, Motivation, ManagementBeiträge zu diesem Sammelband:- Angelini, Garcia-Carbonell et al. 2014 – Student Perceptions of Gain
- Auchter, Kriz 2014 – The Impact to Business Simulations
- Azhari, Raghothama et al. 2014 – A Design and Implementation
- Bergmann 2014 – Flexible and User-Oriented Development
- Chasteen 2014 – Simulation for Strategy Courses
- Feng, Riedel 2014 – The Knowledge Creating Process
- Frank 2014 – The Instructor Role during Educational
- Geithner, Menzel et al. 2014 – Team processes in interdisciplinary projects
- Jakubowski 2014 – Designing Gamified Course for Students
- Junkichi 2014 – Using the Stakeholders Simulation Game
- Karl 2014 – Developing Market Analysis Models Based
- Kikkawa 2014 – Role of Play
- Kitani, Hasebe 2014 – The Influence of Formal Mindsets
- Knogler, Lewalter 2014 – What Makes Simulation Games Motivating
- Koops, Verheul et al. 2014 – Comparing Learning Gain and Flow
- Kurapati, Groen et al. 2014 – Microgames in Practice
- Lo, Meijer 2014 – The Debriefing of Research Games
- Mallon 2014 – Townlands: Designing an Online Game
- Mizuyama, Yamamiya 2014 – A Prototype Prediction Market Game
- Sakonnakron, Rizzi 2014 – Conceptualizing the Essential Role
- Tan 2014 – GamEducation
- Teach, Teach 2014 – Fundamentals of Game Design
- Tipton, Leigh 2014 – What Is Being Simulated
- Titton 2014 – The Relation Between Individual
- Toyoda, Kanegae et al. 2014 – Gaming Simulation for Community-Based Disaster
- Wardaszko 2014 – Hotel Stars
- Wechselberger 2014 – Genuine Guitars and Game Enjoyment
- Wolfe 2014 – Regulatory Focus Insights Into Business
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Meijer, Sebastiaan; Smeds, Riitta (Hg.) (2014): Frontiers in Gaming Simulation. 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management. ISAGA-Conference 2013. Stockholm, Heidelberg: Springer
- Bremson 2014 – Representing Qualitative Aspects of Vehicle
- Eckartz, Katsma 2014 – A Negotiation Game to Support
- Fedoseev, Vdovenko 2014 – Playing Science
- Frank 2014 – Achieving Game Goals at All
- Guenaga, Menchaca et al. 2014 – Serious Games
- Henriksen 2014 – Challenges to Designing Game-Based Business
- Hense, Klevers et al. 2014 – Using Gamification to Enhance Staff
- Hoeborn, Bredtmann 2014 – EfeU: Decision Making Concerning Company
- Johansson, Straat et al. 2014 – Analyzing the Social Dynamics
- Kikkawa 2014 – A Grassroots Gaming Simulation
- Kortmann, van Daalen et al. 2014 – Embodied Interactions in a Servant-Leadership
- Leigh 2014 – Identifying the Competencies and Capabilities
- Lo, Meijer 2014 – Gaming Simulation Design for Individual
- Lo, Meijer et al. 2014 – Modeling Network Controller Decisions Based
- Lukosch, van Bussel et al. 2014 – A Serious Game Design Combining
- Lukosch, van Nuland et al. 2014 – Building a Virtual World
- Mes, Iacob et al. 2014 – A Distributed Barge Planning Game
- Mizuyama, Torigai et al. 2014 – A Prediction Market Game
- Piu, Fregola 2014 – Transcoding Pattern and Simulation Games
- Plorin, Müller 2014 – Developing an Ambient Assisted Living
- Raghothama, Meijer 2014 – A Review of Gaming Simulation
- Riedel, Oliveira et al. 2014 – Status and Trends of Serious
- Smeds, Suominen et al. 2014 – Co-creating Networked Educational Innovations
- Titton 2014 – Parameterised Business Simulation Game Development
- Ulrich 2014 – The UCS-Model of Corporate Sustainability
- van Bussel, Lukosch et al. 2014 – Effects of a Game-Facilitated Curriculum
- van den Hoogen, Meijer 2014 – Games for Searching Technology Landscapes
- van Haaster 2014 – A Design Science Approach
- Verbraeck, Meijer 2014 – A Game for Requirements Formulation
- Wardaszko 2014 – Simulation Game as a Live
2013
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Otoiu, Cătălina; Otoiu, George (Hg.) (2013): The Journey of Change. Mapping the Process. 43rd International Simulation and Gaming Association annual Conference. ISAGA-Conference 2012. Cluj-Napoca: IDEA
- Bagdonas, Patasiene et al. 2013 – Use of Alternative Market Models
- Bolderheij 2013 – Changesetter
- Ittoo, Szirbik et al. 2013 – Serious Gaming Augmented with Neutral
- Kortmann, Bekebrede et al. 2013 – Veerkracht
- Leigh 2013 – Thinking About the Task
- Lukosch, Warmelink et al. 2013 – All Rise!
- Mallon, Lynch et al. 2013 – Deciphering the Puppetmaster Enigma
- Otoiu 2013 – The Other Side of Medical
- Otoiu 2013 – Testing an Alternative Model
- Prokopowicz, Zmuda et al. 2013 – Gamifying University Courses
- Rizzi 2013 – Playing in the City
- Sakonnakron 2013 – Risk Communication for Community-Relationship Enhancement
- Tan, Yeo Gee 2013 – Balancing Hard Learning and Fun
- Ulrich 2013 – Simulation Game napuro
- van der Hijden 2013 – Sofos Game Demonstrations
2012
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Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.) (2012): Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. ISAGA-Conference 2011. Warsaw: Poltext Ltd
Keywords: Proceedings, Konferenz, Conference, EPF, Verfahren, Tagungsband, Rekord, ISAGA, EUPF19, PlanspielBeiträge zu diesem Sammelband:- Åšrednicka, Berezowska et al. 2012 – Bonds and Bridges
- Auchter 2012 – Gender Effects in Simulations Games
- Bagdonas, Patasiene et al. 2012 – Extension of Computer Business Game
- Bielecki 2012 – Social Responsibility of Business Simulation
- Chmura 2012 – Bridge over Coaching and Games
- Coleman 2012 – Choosing between traditional and virtual
- Correa, Barcante et al. 2012 – PPC Game: Experiential Learning
- Deenen, Wenzler et al. 2012 – Reflection On a Structured Game
- Deenen, Wenzler et al. 2012 – Development for Personal Leadership
- Deenen, Wenzler et al. 2012 – Development of Personal Leadership
- Drazilova Fialova 2012 – Social Studies Simulations
- Gandziarowska-Ziolecka 2012 – The Idea Behind the Book
- Gandziarowska-Ziolecka, JarosiÅ„ski 2012 – Making the Legal Education Work
- Harteveld, Bekebrede et al. 2012 – Make It Fun or Real
- Kikkawa, Kato et al. 2012 – Games for Health Professionals
- Klimczak, Pikos et al. 2012 – The Use of Risk Information
- Koops 2012 – Tools to Teach Game Design
- Kuvshinikov 2012 – The Development and Use
- Meijer, Hengst et al. 2012 – Training Adjunct Commissionaires of Police
- Meijer, Poelman 2012 – Supervisor
- Mohammed, Pruyt 2012 – Gaming to Speed Up Energy
- Motzeu 2012 – New Product
- Nakamura, Kikkawa et al. 2012 – How to Apply Learning
- Palavalli, Krishna et al. 2012 – Discovering Communication Protocols for Inter-Agency
- Patasius, Patasiene et al. 2012 – Education Use of Simulation
- Schwägele, Zürn 2012 – Dealing with Challenges
- Sznajder 2012 – Bankruptcy in Simulating Games
- Tomaszewski 2012 – How to Support a B2B
- Wilk 2012 – Simulation Game Support for Marketing
2011
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Beran, Martin (2011): Changing the world through meaningful play. Abstracts and Papers. ISAGA-Conference 2010. Spokane
Keywords: Proceedings, Konferenz, Tagung, Conference, EPF, Verfahren, Tagungsband, ISAGA, DPP, PlanspielBeiträge zu diesem Sammelband:- Auchter, Wittenzellner 2011 – Summative Evaluation of the Nationwide
- Bagdonas, Patasiene et al. 2011 – Bankruptcy Forecasting in Business Game
- Bajnath, Warmelink et al. 2011 – The Net Generation
- Barcante 2011 – The Industrial Administration Undergraduate Game
- Bielecki 2011 – Training Of Entrepreneurship In Virtual
- Coleman 2011 – Briefing without Explaining
- Emdzad 2011 – The Railway Bridge Game
- Harteveld 2011 – The Innovative Longitudinal Evaluation
- Hsiao, Wang et al. 2011 – Genki Hospital
- Huat, Wadhwa et al. 2011 – City and Resources
- Ichikawa 2011 – The Prototype Of The Social
- Koops 2011 – The Serious Gaming Lemniscate Model
- Kuvshinikov 2011 – Power Players In The Classroom
- Kuvshinikov 2011 – The Role Of Faculty
- Lee, Aiken 2011 – An Exploratory Investigation of Video
- Leigh, Meyers et al. 2011 – Learning Design Discussions
- Montero Fleta, Perez-Sabater et al. 2011 – Using Simulation Methodology and Blogging
- Motzev 2011 – Intelligent Techniques In Business Games
- Myers 2011 – Exploring Differences Between Games
- Otal, Serrano 2011 – Using a Stochastic Approach
- Otal, Serrano 2011 – Using a Stochastic Approach
- Redfield, Redfield 2011 – Algebra Learning Improved
- Shih-Tsung, Wadhwa 2011 – Wisdom in Traditional Chinese
- van der Hijden 2011 – On the Sustainability of Open
- van Westelaken, Peters et al. 2011 – Considerations
- Wenzler, van Houten et al. 2011 – A Business Simulation and Planning
2009
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Bagadonas, Eugenijus (2009): Games: virtual worlds and reality. Selected Papers of ISAGA 2008. ISAGA-Conference 2008. Kaunas: Technologija
Keywords: Proceedings, Konferenz, Conference, Auszeichnung, Planspielpreis, Verfahren, Tagungsband, ISAGA, virtuell, DPP, PlanspielBeiträge zu diesem Sammelband:- Andreu-Andres, Garcia-Casas 2009 – A Problem-Based Task becoming
- Bagdonas, Patasiene et al. 2009 – Web-based Business Game for multidisciplinary
- Bajoruniene, Barsauskiene et al. 2009 – The Implementation of Business Game
- Caluwe, Peters et al. 2009 – Why do games work
- Ciuce, Leigh et al. 2009 – The development of a frame-game
- Dong, Sun et al. 2009 – Physics-Based Table-Top Mixed Reality Games
- Harteveld, Warmelink et al. 2009 – Bringing Concepts Alive in Second
- Hayashi, Tasune et al. 2009 – Libra 2
- Hijmans, Peters et al. 2009 – Encounters of a safe environment
- Hofstede, Verwaart et al. 2009 – Lemon car game
- Holopainen, Björk 2009 – Gameplay Design Patterns for Motivation
- Ichikawa 2009 – A Game: real and virtual
- Ido, Hayashi et al. 2009 – University Education Reform by Employing
- Igarashi 2009 – Developing a Research Methodology
- Igarashi, Nagashima et al. 2009 – Are Tendencies in Real-World Social
- Jong 2009 – The World, Your Playground
- Kawakami 2009 – Science Rooms
- Keeris 2009 – Combining concepts from Modeling
- Kin, Wadhwa et al. 2009 – In-process Assessments in Serious Games
- Klabbers 2009 – Virtual worlds and reality
- Kriz, Auchter et al. 2009 – Evaluation of Simulation Games
- Kryukov, Likhacheva et al. 2009 – Defining Strategy in Natural Resource
- Leigh 2009 – Exploring questions for facilitators
- Likhacheva, Kavtaradze 2009 – What is Uncertainty in Games
- Mallon 2009 – Pleasure, Responsibility and the Ideated
- Minkute, Zitkiene et al. 2009 – The Analysis of the Importance
- Montero Fleta, Rising et al. 2009 – New Insights into Group Work
- Nilsson 2009 – Simulated real worlds
- Norbisrath, Männamaa et al. 2009 – Mullivelled
- Patasius, Patasiene et al. 2009 – Simulation of economic factors
- Railiene, Hopeniene 2009 – The Assessment of Key Pedagogical
- Rem 2009 – How can the multi-focused methodology
- Schulz, Fox 2009 – Creating Understanding and Meaning
- Schulz, Riedel et al. 2009 – Playing and Reflecting the Firm
- Tabyldy kyzy, Mallon et al. 2009 – World of Uncertainty
- Teach 2009 – Teaching Teachers to Teach
- Teach, Tipton Murff 2009 – Confounded learning in business simulations
- Tipton Murff 2009 – Unexpected multicultural experiential learning
- Tolordava 2009 – Business Games and Modern Training
- van Bilsen, Bekebrede et al. 2009 – Understanding complex infrastructure systems
- Warmelink, Bekebrede et al. 2009 – Understanding Virtual Worlds
- Zarukina 2009 – Simulation and gaming methods
- Zaukas 2009 – Simulation of bank operations using
- Zhiyuan, Nam Chi et al. 2009 – Towards An Ontologically-Supported Collaborative SGX
2006
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Porkhovnik, Yuli (2006): Reality and Game. Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA. ISAGA-Conference 2006. St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
- Bekebrede, Scalzo et al. 2006 – Playing apart together
- Brusakova, Panova et al. 2006 – Games today
- Chekalin, Zarukina 2006 – Application experience of Simulation
- Gaiser, Puschert 2006 – Methods of Holistic Project Management
- Genkin 2006 – Simulation Models of Effective Work
- Gerasimov 2006 – Development of the professional skills
- Greef, te Brake et al. 2006 – A Game-based Experimentation Environment
- Hofstede 2006 – TRIANGLE TANGLE
- Ichikawa 2006 – The Initiation of Gaming Science
- Ichikawa, Koyama et al. 2006 – The Introduction of a City
- Ivanenko 2006 – Mass Simulation Games
- Jagiello, Eronen et al. 2006 – Simulation Framework as a Multi-User
- Jiwa, Lavelle et al. 2006 – Future Finance
- Kavtaradze 2006 – Simulation Games
- Kirjavainen, Kankaanranta et al. 2006 – Designing a Simulation Game
- Koshiyama, Suzuki et al. 2006 – Proposing a Framework for Business
- Koyama, Kaneko et al. 2006 – Winner Takes All Society'
- Kriz 2006 – Start-up in Entrepreneurship Training
- Kryukov 2006 – Simulation Gaming
- Leigh, Spindler 2006 – Chameleon Thinking
- Lobuts, McGarry 2006 – The Drinking Game
- Lynch, Tunstall 2006 – Developing Simulation Case Studies
- Lynch, Tunstall 2006 – When Worlds Collide
- Mallon, Mallon 2006 – Talk to the triangle
- Mallon 2006 – Helping the player to achieve
- Molkenthin 2006 – Real-time assessment of problem-solving behaviour
- Nemicheva, Neshcheret 2006 – Gathering Information in Group
- Novik 2006 – Innovation and Educational Technology
- Ob'edkov 2006 – Preliminary game for joint project
- Panfilova 2006 – Training Techniques for Improving Social
- Patasius, Patasiene et al. 2006 – Modeling of Road Traffic safety
- Patridge, Lenze 2006 – E-Learning and Instructional Design Techniques
- Porkhovnik, Mikhyilushkin 2006 – Computer as playing partner
- Sasaki 2006 – Evaluation of the product-line policies
- Sauve 2006 – A generic environment for designing
- Shimelfenig 2006 – Problematizing Imitation XXI century
- Shoptenko, Kaisin et al. 2006 – International Management Game
- Shoptenko, Kaisin et al. 2006 – Executive Education through Integrated Management
- Teach, Sheth et al. 2006 – The Bureaucratic Dilemma
- Tolordava 2006 – Simulation Game Leasing
- Tsuchiya 2006 – The unexpected side-effect of games
- Tsuchiya 2006 – Disaster Prevention Game
- van der Hijden 2006 – Training Classroom Teachers to Use
- Voiskounsky, Mitina et al. 2006 – Cross-cultural investigation of online gaming
- Yeo Gee, Wang 2006 – Knowledge-based Support in Simulation Games
2005
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Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.) (2005): Gaming, Simulations, and Society. Research Scope and Perspective. ISAGA-Conference 2003. Tokyo: Springer-Verlag
- Adachi, Ishikawa et al. 2005 – Motivation Styles to Speak Out
- Akahori 2005 – The Features and Roles
- Akahori 2005 – The Futures and Roles
- Arai, Terano 2005 – Yutori Is Considered Harmful
- Baba, Shuqin 2005 – Utilization of Neural Networks
- Fujiie, Tsuchiya et al. 2005 – Openness: A Key to Good
- Greenblat 2005 – Social Contributions and Responsibilities
- Hosoi 2005 – Possibilities and Prospects of On-Line
- Ichikawa, Nakamura 2005 – For the Knowledge Society
- Kaji, Matsumura et al. 2005 – Use of Gaming for Training
- Kamijo 2005 – Background and Current Status
- Kato 2005 – Facilitation in Communication
- Kitani, Arai et al. 2005 – An Evaluation of Role-Playing Gaming
- Klabbers 2005 – Enhancing Policy Development Through Actor-Based
- Kriz, Puschert et al. 2005 – Effective Learning Through Gaming Simulation
- Kuboya, Kimura 2005 – The Game of Forming
- Leigh, Spindler 2005 – Congruent Facilitation of Simulations
- Matsuda, Hiraki 2005 – Prefrontal Cortex Deactivation During Video
- Matsuda 2005 – Instructional Activities Game
- Mayer, Leijten et al. 2005 – The Urban Network Game
- Nagata, Wake et al. 2005 – The Loss of Concentration
- Ogawa, Iyori et al. 2005 – Price Competition Between Middlemen
- Ohara, Arai 2005 – Complex Project Management and Gaming
- Ohnuma 2005 – Environmental Commons Game
- Shibuya, Sakamoto 2005 – The Quantity and Context
- Shiratori 2005 – Toward a New Science
- Suganuma, van Huynh et al. 2005 – Agent-Based Simulation of Alliance
- Taniguchi, Nakajima et al. 2005 – A Report of U-Mart Experiments
- Wenzler 2005 – Simulations and Social Responsibility
- Wolfe 2005 – A Business Game with Social
- Yokoyama 2005 – Information Technology Policy and Culture
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Teach, Richard; Narasimhan, Sriram (Hg.) (2005): Serious Play. Form, Function, and Fun. ISAGA-Conference 2005. Atlanta: ISAGA
- Angehrn 2005 – Learning to Manage Innovation
- Aziro 2005 – A small world in 10
- Bekebrede, Mayer et al. 2005 – Infrastructure planning and land allocation
- Bots, Wagenaar et al. 2005 – Play-learning two Principles of Public
- Brozik, Cassidy et al. 2005 – The Game of Sticks
- Brozik, Zapalska 2005 – Developing Simulations and Games
- Burris, Kelley 2005 – Dramatic Simulation for Literature Enhancement
- Carmichael,, Sumter M. 2005 – The Pain Game
- Crerar, Beasley 2005 – Motivations for adults playing games
- Dickinson 2005 – A Comparison of Score-Card
- Dumblekar, Dhar 2005 – Influence of Esteem
- Fritzsche 2005 – The International Business Strategy Competition
- Gasnier 2005 – Patentopolis
- Gentry, Burns et al. 2005 – An Inventory of Basic Research
- Hollandsworth 2005 – The theoretical and developmental applications
- Hollandsworth 2005 – The Theoretical and Developmental Applications
- Ichikawa 2005 – Play in the First Policy
- Ichikawa 2005 – Simulation & Gaming as Serious
- Kaneko, Ishiyama et al. 2005 – Approaching for the Hybridization
- Kofoed, Rosenoern 2005 – Gaming and learning
- Kofoed, Tosti 2005 – Analog
- Kos, Vedralova et al. 2005 – Experience with the Game WRENCH
- Kriz, Auchter 2005 – Evaluation of the Start-up Simulation
- Kuvshinikov 2005 – Strategies for Preventing Corporate Unethical
- Letnick 2005 – Distance Education Delivery
- Long 2005 – Designing a Scalable Web-Based Business
- Long, Ham 2005 – Entrepreneurial world
- Loveluck 2005 – Games, Society and Culture
- Mastik, Scalzo 2005 – The Business Game CARTONIA
- Mirzoyants 2005 – Putin vs. Khodorkovsky
- Perez-Sabater, Perez-Sabater 2005 – How to avoid sexism
- Perminova, Taratina 2005 – The Role Games for Training
- Porkhovnik, Mikhaylushkin 2005 – Global Interdependence of the Uniform
- Rising, Garcia-Carbonell 2005 – Culture and Communication
- Scalzo, Mayer et al. 2005 – Gaming court Management Transformations
- Spindler, Leigh 2005 – Inside and 'Outside' the Action
- Svoboda 2005 – Anchoring Sustainability Business Education
- Teach 2005 – The History of the Game
- Teach, Tipton Murff et al. 2005 – Entrepreneurship in Games and Simulations
- Thomas 2005 – I'm coaching now
- Tipton Murff, Teach et al. 2005 – Interrelationships in industriy-level demand equations
- Uchida 2005 – The Development of an Internet
- van der Hijden 2005 – On the development of workflow
- van Oort 2005 – The JACKAROO-JILLAROO Game
- Veirum, Tosti 2005 – Learning from Chess
- Wenzler, Colin 2005 – Performance simulations
- Wolfe, Gosen 2005 – A Behavioral Evaluation
2004
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Eberle, Thomas (2004): Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation. International Simulation and Gaming Association, Munich, 2004. ISAGA-Conference 2004. International Simulation and Gaming Association; Swiss Austrian German Simulation and Gaming Association; Conference of the International Simulation and Gaming Association; ISAGA-SAGSAGA conference. München: SAGSAGA
- Akinyemi 2004 – Gaming Simulation for Bridging
- Andreu-Andres, Garcia-Casas 2004 – Culture at play
- Asgari, Kaufman 2004 – Intrinsic Motivation and Game Design
- Bagdonas, Patasiene et al. 2004 – Experience of using Simulations
- Barreteau, Abrami et al. 2004 – Combining various time scales though
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Beasley, Crerar 2004 – Games, Motivation
- Birgmayer 2004 – Helicopter Thinking
- Bots, Mayer et al. 2004 – A Simulation-Gaming Approach to Collaborative
- Brannolte, Harder et al. 2004 – MOBILITY
- Campos Rosello, Urdiales-Kalinchuk et al. 2004 – IMMUNE: An Epistemic Field
- Campos-Lopez, Urdiales-Kalinchuk et al. 2004 – SuBa: Experiencing Learning by Teetering
- Christmann 2004 – Business Simulation
- Dufter-Weis 2004 – The bigger
- Duke, Geurts 2004 – The Discipline of the Policy
- Dumblekar 2004 – Software-Based Simulation
- Eberle 2004 – Effects of experiencing outdoor challenges
- Eberle 2004 – Experiential Learning Outdoors
- Enserink 2004 – A ticket to India
- Feta, Watts 2004 – Learning Communities in Simulation
- Fukuda, Kawaguchi 2004 – Interactive Gaming System ORB
- Gasnier 2004 – A Game/Simulation on Patent Strategies
- Gee Kin 2004 – Using Scenario in Business Simulation
- Gilula, Barach 2004 – CYBERDOCtv
- Globus 2004 – The Definition of Game
- Gosda, Saadjärv et al. 2004 – HOTcopy® Newsroom Simulations
- Grigg 2004 – A Supply Chain Simulation Game
- Hansen 2004 – Organizational and School Development
- Hansmann, Crott et al. 2004 – A three person chess game
- Harramach 2004 – 20 Years of Business Simulation
- Hense 2004 – Theory-oriented evaluation of gaming simulation
- Hitchens 2004 – Beyond the boundaries
- Ichikawa 2004 – Evaluation of the Design
- Ichikawa, Nakamura 2004 – Gaming Game
- Inglese, Richard et al. 2004 – Virtual reality archery simulation
- Jager, Holzhauer 2004 – Knowledge Building in Online Simulations
- Junkichi 2004 – Persuasion Game as a frame
- Kato, Arakawa 2004 – Effects of 'Solid Computing' game
- Keding 2004 – The Benefits of Simulations
- Keller 2004 – e-planspiel
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Klabbers 2004 – Strategic Human Resource Management
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Koyama, Kobayashi et al. 2004 – A Social Dilemma Experiment
- Kriz 2004 – Gaming simulation in personnel
- Kriz, Hense 2004 – Evaluation of the EU-Project SIMGAME
- Kuboya 2004 – The Interpretation of Players' Behavior
- Lainema 2004 – Challenging the Dominant Paradigm
- Leigh 2004 – Mapping the Gaps
- Liebig 2004 – UGS® START-UP
- Maharg 2004 – Authenticity in Learning
- Mandl 2004 – On the path
- Matthys, Klabbers 2004 – Model United Nations Online MUNO
- McGarry, Lobuts 2004 – Using Experiential Learning
- Moles, O'regan et al. 2004 – Modelling the Impacts of Planning
- Nakamura 2004 – What should you ask
- Nakamura 2004 – What should you ask
- Nemicheva, Yaroshevskaya 2004 – Save & Win
- Neshcheret, Larisa et al. 2004 – Role and place
- Neunast 2004 – A Classification Scheme
- Nieborg 2004 – America's Army
- Nill 2004 – Business Simulations within Executive Education
- Nurmi 2004 – Complexity
- Oda, Iyori 2004 – Price Competition petition between Price
- Oellrich 2004 – Experiential Learning
- Oerter 2004 – Play as a crucial activity
- Panizzi 2004 – The responsibility of knowledge
- Pezzulo, Calvi 2004 – AKIRA
- Purbojo, Hoog 2004 – Learning Knowlede Management
- Purbojo, Hoog 2004 – Learning Knowledge Management
- Puschert, Weinert 2004 – SIMGAME
- Rising 2004 – Evaluation in the context
- Rizzi 2004 – The use of software focused
- Saadjärv, Talviste et al. 2004 – The Knowledgepol Project
- Saadjärv, Talviste et al. 2004 – The Knowledgopol Project
- Scalzo, Bekebrede et al. 2004 – Serious Gaming for Infrastructure Desgin
- Schmitt, Thome et al. 2004 – Green succeeds
- Schwartz, Voigt 2004 – Transaction Action
- Schwesig, Thoben 2004 – Simulating production networks to prepare
- Sekimizu, Hyakushima et al. 2004 – From scientific safety to elimination
- Shoptenko, Klimov 2004 – Approaches to localization of banking
- Shostak, Hoog 2004 – The KM Quest business simulation
- Siaudinis, Patasius 2004 – Tool for Simulation Road Maintenance
- Singer, Tiefenthaler et al. 2004 – Project management in complex situations
- Singer, Tiefenthaler et al. 2004 – Team and organisation development
- Spindler 2004 – Researching Congruency in Faciliation Styles
- Stöber, Manschwetus 2004 – SELL THE ROBOT
- Strohschneider 2004 – MS ANTWERPEN
- Tababu 2004 – Web based Gaming Activity Support
- Takanashi, Matsumura et al. 2004 – An Agent-based Simulation Model
- Teach 2004 – Interactive Experiences Provide a Learning
- Teach 2004 – The Depth and Breadth
- Teach, Schwartz et al. 2004 – The Slippery Slope©
- Terano 2004 – Designing Business Games form
- Treske 2004 – Against the psychological focus
- van der Hijden 2004 – Towards a Choreography of Gaming
- van Hofslot, Mayer 2004 – From war room to change
- van Schaick Zillesen 2004 – Design of effective educational computer
- van Veelen, Tiefenthaler et al. 2004 – Behavioural assessment
- Verbraeck 2004 – The feasibility of several simulation
- Volkov, Klimov et al. 2004 – Simulation and gaming in public
- Wenzler 2004 – Translating simulation results into real-life
- Yamori, Ajiro et al. 2004 – Crossroad: Kobe
2003
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Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.) (2003): Interactive Learning through Gaming and Simulation. The International Simulation and Gaming Yearbook. ISAGA-Conference 2002. Edinburgh
- Abramidis, Eager et al. 2003 – The use of computer game
- Andreu-Andres, Garcia-Casas 2003 – Effective communication through a job
- Arima, Kutuno 2003 – The network role-playing game
- Bagdonas, Patasiene et al. 2003 – Play business game
- Barnabe, Fischer 2003 – Knowledge elicitation with system dynamics
- Beatty, Platt 2003 – Total enterprise simulations
- Blecic, Cecchini 2003 – GioCoMo Gioco Como Mobility
- Blecic, Cecchini et al. 2003 – MiMeSi: the idea
- Borodzicz, van Haperen 2003 – Moving deck chairs
- Bourles 2003 – Hierarchy
- Centaro, Impellizzeri 2003 – The simulation game
- Divita, Lobuts 2003 – US Consumer Product Safety Commission
- Durham 2003 – Developing a better business game
- French, Hollinworth 2003 – Peace Game project
- Fritzsche 2003 – Playing the Business Policy Game
- Garcia-Carbonell, Watts et al. 2003 – Playing to communicate effectively
- Garnett 2003 – Exploring the complex world
- Hansmann, Weymann et al. 2003 – Internet-based environmental education
- Hirose 2003 – Playing a simulation game
- Holley, Haynes 2003 – Getting students to the high
- Hussain, Hashim 2003 – A theoretical framework for edutainment
- Jacobs 2003 – A model for developing reusable
- Jiwa, Lavelle 2003 – Evaluating the quality of learning
- Jiwa, Lavelle et al. 2003 – Netrepreneur
- Kawagoe 2003 – Role playing games for understanding
- Kikkawa 2003 – The effect of Plant Manager
- Kitani, Arai et al. 2003 – A role-playing gaming with contextual
- Klabbers 2003 – Interactive learning of what
- Kriz, Brandstätter 2003 – Evaluation of a training program
- Kuit, Mayer 2003 – The Infrastratego game
- Lainema 2003 – Turbulence ahead
- Leigh 2003 – What is expected
- Mackie, Wilcox 2003 – On the cards
- Martin 2003 – The challenge of adding value
- McGarry, Lobuts 2003 – Running ahead
- Nakamura 2003 – Silver Snail
- Nodelman 2003 – Teaching mathematics concepts by simulation-based
- Panizzi 2003 – The role of interactive learning
- Patasius, Patasiene 2003 – Simulation of Road Pavement Management
- Powell 2003 – Widening access through business competitions
- Proctor 2003 – The use of community-based planning
- Rising 2003 – Variables affecting simulation effectiveness
- Rolfe 2003 – Simulation on trial
- van der Hijden, van de Westelaken 2003 – Gaming simulations for large groups
2001
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Musci, Elena (2001): On the Edge of the Millennium. A New Foundation for Gaming Simulation. ISAGA-Conference 2001. Bari: Edizioni B.A. Graphis
- Andreassi, Centaro et al. 2001 – A Ludic Approach to Cultural
- Andreu-Andres, Garcia-Casas 2001 – Designing Educational Games for Language
- Ardu 2001 – Lonex
- Aznar 2001 – TARAT: A Simulation Game Used
- Bagdonas, Patasiene et al. 2001 – Instructors' Tool for Administration
- Beazley, Lobuts 2001 – Fear, Favor & Fantasy
- Blecic 2001 – Seven Questions on A New
- Blecic, Cecchini 2001 – OrMa
- Brusa 2001 – History, Games and Education
- Buso, Rizzi 2001 – Co-evolutive Games and Cellular Automata
- Campos-Lopez, Flores-Munoz et al. 2001 – IMMUNE: Improving Interdisciplinary Research
- Cecchini 2001 – The Smoker's Paradox
- Cecchini, Maltoni et al. 2001 – Incidental Tourist
- Comastri, Fina 2001 – Changing the Direction of Teaching
- Deguchi, Kita et al. 2001 – Strategies of Trading Agents
- Enciso 2001 – The Power of an Organization
- Garcia-Carbonell, Gotor et al. 2001 – Oral Presentation Assessment of Simulation
- Garcia-Carbonell, Montero Fleta et al. 2001 – New Scenarios in Project IDEELS
- Godfrey, Laybourn 2001 – Critical Thinking Game
- Hannula 2001 – Emotions in Recreational Role-Playing Games
- Joldersma 2001 – Reflecting on Reflection in Games
- Kaneda, Takahashi et al. 2001 – A Pedestrian Simulator on Shop-Around
- Karlsen 2001 – Globalization of Economy and Education
- Kashibuchi, Sakamoto 2001 – The Instructional Effectiveness of POMP
- Klabbers 2001 – Complexity Theory & Game Theory
- Kriz 2001 – Learning through Effective Debrief
- Lainema 2001 – How to Apply Process-Oriented Business
- Lindqvist 2001 – A Scenic Approach to History
- Lobuts, Sparks 2001 – Group Development & Learning
- Makarenko 2001 – New Computer Game on Geopolitical
- Mastik, Scalzo 2001 – Designing Wind Farm 'VENTUM'
- Nagayama, Tsuchiya 2001 – Supply Chain Management
- Novik 2001 – About Personnel-Technology of Simulation
- Novik, Porkhovnik 2001 – Organizing Interactive Centers of Distant
- Panizzi 2001 – The Gaming Simulation
- Patasiene, Patasius 2001 – Tool for Simulation Pavement Management
- Patasiene, Tauriainen et al. 2001 – Simulation as a Method
- Peters, van der Hijden et al. 2001 – Designing and Using Gaming Simulations
- Rizzi 2001 – Some Ideas on the Ways
- Rizzi, Vania 2001 – Gaming in Community Sustainability
- Ruohomäki 2001 – The WORK FLOW GAME
- Ruohomäki 2001 – Use of the TEAMWORK GAME
- Schwartz, Teach 2001 – Congruence II TM
- Siigur 2001 – A Motive to Play
- Spindler 2001 – Exploring the Roles and Structures
- Spindler 2001 – Simulating Change as a Way
- Sternudd 2001 – How to Balance Artistic Meaning
- Talviste 2001 – The Game Behind the Game
- Teach 2001 – Jump Start Your Motor
- Tsuchiya 2001 – Vocabulary Development Using Gaming Activities
- Ulrich 2001 – Practical Aspects of Simulation Game
- van der Hijden 2001 – GML
- Villems 2001 – Innovation at School and Role
- Wilmott 2001 – Working at Play and Playing
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Rahnu, Leen (2001): Bridging the Information and Knowledge Societies. ISAGA-Conference 2000. Tartu
- Bagdonas, Patasiene et al. 2001 – Business Game as a Tool
- Barkalaja 2001 – On Some Forms of Gaming/Simulation
- Eglite, Ruza 2001 – Model of Economic Activities
- Hannula 2001 – Emotions in Recreational Role-Playing Games
- Joldersma 2001 – New Developments in Simulation/Gaming
- Kamordzhanova, Elguina 2001 – Experience of the Cases
- Kavtaradze, Bukvareva et al. 2001 – Econet1
- Klabbers 2001 – Bridging Information & Knowledge Society
- Kommers 2001 – Playing the Cognitive Growth
- Kriz 2001 – Human-Resource Development with Gaming
- Kriz, Hettinger et al. 2001 – A Sustainable Resource Management
- Kriz, Reichert 2001 – Math Galaxy
- Leigh 2001 – Playing with Power
- Nemicheva, Neshcheret 2001 – Experiential Activity to Start Training
- Ruusmaa, Siigur et al. 2001 – Playing to be a Critizen
- Ruza 2001 – Simulation Model of Employment Dynamics
- Simons 2001 – EuroDIVERSOPHY Game Demonstration
- Simons 2001 – Intercultural Aspects of Online Training
- Talviste, Mardiste et al. 2001 – Why Play a Game
- Teach, Schwartz 2001 – Strategic Business Game
- Tsuchiya 2001 – Policy Exercise for Nuclear Power
- Tuomi, Tauriainen 2001 – Simulation as a Method
- Ulrich, Borner et al. 2001 – Strategies for Sustainable Development
- van der Hijden 2001 – The TacTec Game
- Villems, Taremaa et al. 2001 – ICT for Simulation and Gaming
2000
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Leigh, Elyssebeth; McLaughlan, Rob (Hg.) (2000): Anticipating the Unexpected. Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA). Sydney: ISAGA
- Anderson 2000 – Probability Distributions for Simulation
- Anderson, Sanzogni 2000 – Simulating Intractable Data
- Bielecki 2000 – Training of Entrepreneurs in virtual
- Borodzicz 2000 – Business Continuity Management
- Cunningham 2000 – Where is the sun
- Gwynne 2000 – Feeling your way
- Hirose 2000 – Playing SIMINSOC
- Joldersma 2000 – Creating the Future by Creating
- Kayrooz 2000 – Cognitive bias in formulating problems
- Klabbers 2000 – Handling Risks
- Leigh 2000 – Using Metaphors to Evaluate
- Lobuts, Divita 2000 – Uncovering Manifestations of Destructive Competition
- Makarenko 2000 – Anticipatory aspects in recent world
- Martin 2000 – Anticipating the Unexpected in Information
- McLaughlan 2000 – Assessment of higher order learning
- Milling, Brown et al. 2000 – Board games used to encourage
- Novik 2000 – Pedagogical Model for remote Training
- Peters 2000 – How to run a business
- Rising, Garcia-Carbonell et al. 2000 – Administrator characteristics and their Influence
- Sabater, Sabater 2000 – Discovering cultures through E-Mail
- Scalzo 2000 – Exploring the unexpected with responsive
- Schwartz 2000 – The Congruence Game
- Small 2000 – Simulations
- Stoffels 2000 – Anticipate the Unexpected when Training
- Tsuchiya 2000 – Games for vocabulary development
- Tsuchiya 2000 – Communication in global Production
- van den Brand, Dijkstra 2000 – Supporting policy-making in healthcare networks
- Watts, Garcia-Carbonell et al. 2000 – Intercultural Dynamics in European Education
- Wilmott 2000 – Synthetic Environments
1997
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Bisters, Valdis (1997): Simulation and Gaming for Sustainable Development. Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA. ISAGA-Conference 1996. Riga, Lettland: Environmental Publishers "Vide"
- Benders 1997 – Interactive Simulation of the Electricity
- Bulz 1997 – Upon a Common Language Related
- Caha 1997 – Values and Skills in Teaching
- Cecchini 1997 – Artificial Worlds and Simulation
- Duke 1997 – Gaming/Simulation
- Freeman, Takuwa 1997 – Strategies for Playing HI-LO
- Gillian 1997 – Creating Effective Teams for Sustainable
- Ibanez, Fraile et al. 1997 – Academic Results from Simulation Models
- Janse, Johansson 1997 – Agent 21
- Joldersma 1997 – Policy Theory of Policy Exercises
- Kaneda, Kanegae et al. 1997 – A Gaming Simulation Experiment
- Klabbers, Bernabo et al. 1997 – Global Climate Change & Sustainability
- Klugkist, Battjes et al. 1997 – A Simulation of Nutrients
- Koroleva 1997 – Reincarnation Games in Environmental Education
- Kovaleva 1997 – Introductory Management Game
- Leigh 1997 – Learning Together
- Loveluck 1997 – Games, Society and Culture
- Männamaa 1997 – Simulation Game as a Field
- Mardiste, Tuisk et al. 1997 – TYYBEL
- Mastik, Peters et al. 1997 – TERRA NOVA
- Muller-Malek, Vanmaele et al. 1997 – Some Aspects of Computer Assisted
- Nakamura 1997 – Matching Game for Creative Human
- Nescheret, Nemitcheva 1997 – Exploring Leadership Orientation to Improve
- Polechova 1997 – Sustainable Development and Education frame
- Proctor 1997 – The Design for Environment DFE
- Radaceanu 1997 – Management
- Rising, Cedar 1997 – Variables Affecting Vocabulary Acquisition
- Rizzi 1997 – Use Gaming Simulation
- Ryzhenkov 1997 – Designing a Revival of Russia's
- Seki, Takayanagi et al. 1997 – Challenge to Global Modeling
- Shields, Shields 1997 – Beo
- Sileika 1997 – Systems Analysis and Modeling
- Tarasova, Krapchatov et al. 1997 – Ozone, a Personal
- Teach 1997 – Compromise
- Tsuchiya 1997 – A New Role of Computerized
- Tsuchiya 1997 – A Policy Exercise for Sustainable
- Ulrich 1997 – Sustainability at a Local Level
- Vertrees 1997 – Growing a Team
- Villegas, Steins 1997 – The Model Building Process
- Wenzler 1997 – Take Five
- Zhukov 1997 – Application of the Method MASTAC
1996
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Garcia-Carbonell, Amparo; Watts, Frances (Hg.) (1996): Simulation now!. Learning through experience: The Challenge of Change. ISAGA-Conference 1995: Diputacio de Valencia
- Arnone 1996 – Applied action learning in behavioral
- Barcelo 1996 – Games for medical English
- Beazley 1996 – COMMSPAN: Content and process
- Borodzicz, Pidgeon 1996 – 3:3 ERM! II
- Bouchlaghem 1996 – Computerized simulation for building construction
- Campos Rosello, Mancebo 1996 – Simulating semantic field theory
- Carrasco 1996 – The versatility of INTOP
- Cecchini, Sodero 1996 – JUEGO DE CARTAS
- Cozar, Sarsa et al. 1996 – Entornos multimedia para la realizacion
- Cunningham, Teather 1996 – Revisiting Fringeville
- Del Ruiz Castillo, Machuca 1996 – A hypermedia transparent-box business game
- Escudero Guirado, los Rios Sastre 1996 – EXECUTIVE GAME
- Frank, Duke 1996 – SEIDL: Ecosystem Philosophy Game
- Freeman, Evangeliou 1996 – Simulating attribute control schemes
- Gandziarowska-Ziolecka, Garcia Vitoria et al. 1996 – Ensenanza a distancia
- Garcia-Carbonell, Watts 1996 – Telematic simulation and language learning
- Garfella Esteban, Minguet et al. 1996 – La simulacion en el desarrollo
- Gernert, Jankowsky 1996 – Business process simulation using design
- Greenblat 1996 – Simulations
- Jones 1996 – Hidden damage to facilitators
- Klabbers, Bernabo et al. 1996 – Climate change policy development
- Knonijnenbelt, Peters et al. 1996 – Training skills in planning applied
- Loveluck 1996 – Management games and business relationship
- Machuca, Domingo et al. 1996 – The evaluation of transparent-box games
- Machuca, Machuca et al. 1996 – La simulacion transparente como
- Marco, Gomez Iniguez et al. 1996 – URBAJOC: Un juego de simulacion
- Mastik, Scalzo et al. 1996 – Responsive simulation
- Miez-Mangold 1996 – INES: Decision support by knowledge-based
- Moore 1996 – Use of simulations in cross-culture
- Nakamura 1996 – Debriefing through report writing
- Navvab 1996 – Environmental design simulation
- Peters, Vissers et al. 1996 – The validity of games
- Plummer 1996 – Designing an evaluation
- Quanjel, Wenzler 1996 – Organizational prototyping through gaming
- Redondo, Garin et al. 1996 – Tecnicas de simulacion para toma
- Rising, Cedar et al. 1996 – Pre- and post-simulation exercises
- Rivera, Fraile et al. 1996 – El aprendizaje a traves
- Rizzi 1996 – NEW WAVE: Wandering about Venezia
- Stavrou 1996 – MASTER: A participative learning exercise
- Torres Nunez 1996 – Learning English through theater
- Tsuchiya 1996 – GAMING in EFL
- Tsuchiya 1996 – Simulation as an effective tool
- Valldecabres, Guardiola et al. 1996 – Simulacion de arquitectura e idiomas
- van der Hijden 1996 – Changes in the environment
- Vissers, van der Meer 1996 – Designing a simulation of large-scale
- Wilkenfeld, Kraus et al. 1996 – The NEGOTIATION TRAINING MODEL
- Wolfe, Crookall 1996 – Creating a cumulative science
1994
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Radaceanu, Eduard (1994): Reform and Progress helped by Simulation & Gaming. ISAGA-Conference 1993. Bukarest: Iroma
- Ardelea, Scarlat 1994 – A Strategic Model
- Bodo 1994 – Intercultural Experience in Strategic Management
- Bourles 1994 – Profit
- Bulz 1994 – The Selfsolvation and the Metamodeling
- Crookall, Arai et al. 1994 – Cross-Cultural Communication
- Danalache, Hoisescu 1994 – Training by Counselling Outline
- Gonceasenko, Mardari et al. 1994 – Utilization of Computers in Teaching
- Hoisescu 1994 – Small Business Development Center
- Ilie 1994 – Upon The Possibility Of Modeling
- Lovin, Bogdan et al. 1994 – Twenty Years Of Building Simulation
- Militaru, Stancioiu 1994 – Players' Performance In Business Games
- Oldson, Lobuts 1994 – The Parking Garage Simulation
- Panizzi 1994 – Gaming Simulation
- Peters, Beek et al. 1994 – Health Policy in Secondary Schools
- Radaceanu 1994 – Some Aspects Concerning Simulation
- Radaceanu 1994 – The Decisional Game Edcon-2
- Stanciu 1994 – Communication Models
- Stefan 1994 – Contributions To The Simulation
- Sweere, Klabbers 1994 – HRM Support
- Teach 1994 – Simulation in a Changing
- Teach 1994 – The Distribution Channel Games
- Tombe 1994 – A Method for Restructuring
- Vencu 1994 – Creative Behaviour For Managerial Teams
- Wenzler 1994 – Designing Exercises for Strategic Policy
- Wenzler, Roosen 1994 – Flexible Time Schedules
- Wolfe 1994 – Experiences
- Wolfe 1994 – Experiences with Transferring American Business
1992
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Crookall, David; Arai, Kiyoshi (Hg.) (1992): Global Interdependence. Simulation and Gaming Perspectives. ISAGA-Conference 1993. Tokyo: Springer-Verlag
- Aiso, Onishi et al. 1992 – An Econometric Simulation Modell
- Arai 1992 – An Open Simulation-Game
- Arellano, Johnson 1992 – Using Spreadsheets for Complex Business
- Beranek, Wells 1992 – Building More Meaning
- Bergerac 1992 – A Holistic Approach to Using
- Chen, Higa 1992 – Organizational Modeling
- Christopher 1992 – Global Modelling
- Coleman 1992 – Collaborative Creation of Adventure Games
- Crookall, Landis 1992 – Global Network Simulation
- Dlugosz, Naumienko 1992 – Managing Post-Communist Economy
- Dunn 1992 – A Proposal for the Development
- Endo 1992 – Law, Contract
- Freeman 1992 – Simulation Gaming and the Improvement
- Fukuda, Kurado et al. 1992 – Design of a Computer Game
- Gargagliano 1992 – Establishing Cross-Cultural Connections
- Greenblat 1992 – Introducing Gaming-Simulations into the Planning
- Griggs 1992 – Modeling Organizations with Visual Agents
- Hayashi, Yano 1992 – A Micro World for Kanji
- Ichikawa, Mukuda et al. 1992 – Strategic Decision Making in Business
- Igarashi, Kaneda et al. 1992 – Municipal Planning Room for Policy
- Iida, Kikuyama 1992 – Game Paradigm CAI
- Kago, Harashina 1992 – Residents' Attitude Shifts
- Kakehashi, Yoshinaga 1992 – Future Status of Airborne Infectious
- Kaneda, Ishikawa et al. 1992 – Space Influences on Earth's Ecological
- Kim 1992 – Synchrony in Intercultural Communication
- Kitagaki 1992 – Development of a Game-Wise CAI
- Klabbers 1992 – Heat Trap
- Klein 1992 – Management Games in the International
- Kryukova 1992 – Three Simulation/Games and Their Impact
- Kuriyama 1992 – History Education and the Use
- Kurozawa 1992 – Modeling and Managing a Top
- Laveault, St-Germain et al. 1992 – A Global Model of Simulation
- Lederman 1992 – Communication and Unterstanding
- Lederman 1992 – Differences that Make a Difference
- Liou, Higa 1992 – Capturing Organizational Knowledge Through Modeling
- Matsuda, Okamoto 1992 – Modeling and Diagnosing a Misconception
- Meadows 1992 – Preparing the Gaming Profession
- Mermet 1992 – Policy Exercises on Global Environmental
- Mikami, Inoue 1992 – On Problem Solving and Decision
- Nakamura 1992 – Simulation of Polarization from Each
- Nemoto 1992 – Gaming/Simulation for Research into Road
- Ohta 1992 – A Simulation Based
- Pavis 1992 – Training International Commercial Negotiators
- Plummer, Hollar 1992 – Behavioral/Social System Simulation
- Powers 1992 – THE NEW COMMONS GAME
- Qui, Dunn 1992 – Simulation/Gaming for Language Learning
- Radaceanu 1992 – Business Games in Managerial Training/Development
- Rybalski 1992 – Business and Engineering Gaming
- Saeed 1992 – Asian Agriculture
- Sato 1992 – A Simplified Simulation Model
- Schumacher 1992 – Simulation Structure and Attitude Change
- Seki 1992 – Future Perspectives for Global Modeling
- Shannon 1992 – Applying Principles of Graphic Design
- Shibata, Kurihara et al. 1992 – Towards a Concept of Meta-Game
- Shiraishi 1992 – Analysis and Simulation of Credential
- Simons, Poole 1992 – Software to Communicate Global Models
- Teach 1992 – Global Changes in Business
- Tombe 1992 – Using a Simulation Tool
- Toth 1992 – Global Change and the Cross-Cultural
- Tsuchiya 1992 – Strategy Formation in Universities
- Tsukamoto, Kamei et al. 1992 – Concept Formation Model
- Tsushima, Kaga et al. 1992 – A Classroom Simulator for Computer
- Utsumi, Garzon 1992 – Global University for Global Peace
- van Linder 1992 – One Step Beyond
- Vinze, Sen 1992 – Automating Model Formulation for Decision
- Wenzler, Polic 1992 – Stock Market Simulation
- Wild, Griggs 1992 – A Simulation Approach to Process
- Wysk 1992 – A Computer-Supported Meeting Environment
- Yeo Gee 1992 – Chinese Word Games for School
- Yeo Gee 1992 – Information Technology and Simulation Games
1990
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Hochschule für Architektur und Bauwesen Weimar (1990): Wissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen Weimar. Sonderheft zur ISAGA-Conference. ISAGA-Conference 1989. 4. Weimar
- Altmann, Peldschus 1990 – Einflüsse aus Planauflagen auf Wirtschaftlichkeitsbereiche
- Cecchini, Viola 1990 – Eine Stadtbausimulation
- George 1990 – Zur Sicherung der Effektivität
- Gold, Pray 1990 – Die Modellierung der Produktion
- Griesbach 1990 – Rechnergestützte Planung und Steuerung
- Jira 1990 – Einsatzmöglichkeiten der Videotechnik
- Judenhagen 1990 – Erkenntnisse und Probleme des Planspieleinsatzes
- Kirchner, Vettermann et al. 1990 – Investitionsplanerisch und stadtökonomisch orientiertes Fallspiel
- Klabbers 1990 – Simulationsspiele
- Lüde 1990 – Simulation eines computergesteuerten Park-Leit-Systems
- Mortensen 1990 – Leitungs- Simulationsspiel
- Schöne 1990 – Eine Methodik zur Effektivitätsanalyse
- Schweiger, Zschiesche 1990 – Expertensystem
- Voigt 1990 – Das Planspiel Leitungstraining der HAB
- Wolff 1990 – Planspiele in der Ausbildung
1989
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Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.) (1989): Simulation-Gaming. On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts. ISAGA-Conference 1988: Pergamon Press
- Arai 1989 – A simple method of scenario-making
- Bronkhorst, Truin 1989 – Improving dental planning through computer
- Brummeler, van Dijkum 1989 – Physiotherapist's dilemma
- Christopher, Moore 1989 – Australian rehearsal technique
- Crookall 1989 – Learning environments and communication
- Cudworth 1989 – Survival
- Faria, Witheley 1989 – A study of the relationship
- Freeman 1989 – Goal-setting and business gaming
- Jones 1989 – Some dangers when using interactive
- Klabbers 1989 – Methodology
- Klabbers, van der Waals 1989 – From rigid-rule to free-form games
- Lobuts 1989 – Dysfunctionalism in American management systems
- Meerts 1989 – Diplomatic games
- Polic, Wenzler 1989 – Project definition gaming/simulation exercise
- Raynolds, Raynolds 1989 – The JOG your right brain
- Rijsberman, Baarse 1989 – Simulation of integrated rural development
- Sackson 1989 – An expert system that simulates
- Saunders, Turner 1989 – Competency in gambling games
- Schapira 1989 – Biosphere and underdevelopment
- Scheper 1989 – Special topics
- Siebecke 1989 – Problems of taxonomy for gaming
- Sol, van der Ven 1989 – Designing and evaluating decision support
- Takkenberg 1989 – Policy exercise
- Underwood 1989 – Structured participation in technology assessment
- Vries 1989 – Environmental planning
- Vries 1989 – Learning about electric power planning
- Vries 1989 – Student learning invoked by simulations