Planspiel-Literaturdatenbank des ZMS
2014
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Kriz, Willy C. (2014): The Shift from Teaching to Learning. Individual, Collective and Organizational Learning through Gaming Simulation. Bielefeld: W. Bertelsmann Verlag
Keywords: Proceedings, Konferenz, Evaluation, Logistik, Krisenmanagement, Debriefing, Partizipation, ISAGA, Design, Motivation, ManagementBeiträge zu diesem Sammelband:- Angelini, Garcia-Carbonell et al. 2014 – Student Perceptions of Gain
- Auchter, Kriz 2014 – The Impact to Business Simulations
- Azhari, Raghothama et al. 2014 – A Design and Implementation
- Bergmann 2014 – Flexible and User-Oriented Development
- Chasteen 2014 – Simulation for Strategy Courses
- Feng, Riedel 2014 – The Knowledge Creating Process
- Frank 2014 – The Instructor Role during Educational
- Geithner, Menzel et al. 2014 – Team processes in interdisciplinary projects
- Jakubowski 2014 – Designing Gamified Course for Students
- Junkichi 2014 – Using the Stakeholders Simulation Game
- Karl 2014 – Developing Market Analysis Models Based
- Kikkawa 2014 – Role of Play
- Kitani, Hasebe 2014 – The Influence of Formal Mindsets
- Knogler, Lewalter 2014 – What Makes Simulation Games Motivating
- Koops, Verheul et al. 2014 – Comparing Learning Gain and Flow
- Kurapati, Groen et al. 2014 – Microgames in Practice
- Lo, Meijer 2014 – The Debriefing of Research Games
- Mallon 2014 – Townlands: Designing an Online Game
- Mizuyama, Yamamiya 2014 – A Prototype Prediction Market Game
- Sakonnakron, Rizzi 2014 – Conceptualizing the Essential Role
- Tan 2014 – GamEducation
- Teach, Teach 2014 – Fundamentals of Game Design
- Tipton, Leigh 2014 – What Is Being Simulated
- Titton 2014 – The Relation Between Individual
- Toyoda, Kanegae et al. 2014 – Gaming Simulation for Community-Based Disaster
- Wardaszko 2014 – Hotel Stars
- Wechselberger 2014 – Genuine Guitars and Game Enjoyment
- Wolfe 2014 – Regulatory Focus Insights Into Business
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Meijer, Sebastiaan; Smeds, Riitta (Hg.) (2014): Frontiers in Gaming Simulation. 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management. ISAGA-Conference 2013. Stockholm, Heidelberg: Springer
- Bremson 2014 – Representing Qualitative Aspects of Vehicle
- Eckartz, Katsma 2014 – A Negotiation Game to Support
- Fedoseev, Vdovenko 2014 – Playing Science
- Frank 2014 – Achieving Game Goals at All
- Guenaga, Menchaca et al. 2014 – Serious Games
- Henriksen 2014 – Challenges to Designing Game-Based Business
- Hense, Klevers et al. 2014 – Using Gamification to Enhance Staff
- Hoeborn, Bredtmann 2014 – EfeU: Decision Making Concerning Company
- Johansson, Straat et al. 2014 – Analyzing the Social Dynamics
- Kikkawa 2014 – A Grassroots Gaming Simulation
- Kortmann, van Daalen et al. 2014 – Embodied Interactions in a Servant-Leadership
- Leigh 2014 – Identifying the Competencies and Capabilities
- Lo, Meijer 2014 – Gaming Simulation Design for Individual
- Lo, Meijer et al. 2014 – Modeling Network Controller Decisions Based
- Lukosch, van Bussel et al. 2014 – A Serious Game Design Combining
- Lukosch, van Nuland et al. 2014 – Building a Virtual World
- Mes, Iacob et al. 2014 – A Distributed Barge Planning Game
- Mizuyama, Torigai et al. 2014 – A Prediction Market Game
- Piu, Fregola 2014 – Transcoding Pattern and Simulation Games
- Plorin, Müller 2014 – Developing an Ambient Assisted Living
- Raghothama, Meijer 2014 – A Review of Gaming Simulation
- Riedel, Oliveira et al. 2014 – Status and Trends of Serious
- Smeds, Suominen et al. 2014 – Co-creating Networked Educational Innovations
- Titton 2014 – Parameterised Business Simulation Game Development
- Ulrich 2014 – The UCS-Model of Corporate Sustainability
- van Bussel, Lukosch et al. 2014 – Effects of a Game-Facilitated Curriculum
- van den Hoogen, Meijer 2014 – Games for Searching Technology Landscapes
- van Haaster 2014 – A Design Science Approach
- Verbraeck, Meijer 2014 – A Game for Requirements Formulation
- Wardaszko 2014 – Simulation Game as a Live
2013
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Otoiu, Cătălina; Otoiu, George (Hg.) (2013): The Journey of Change. Mapping the Process. 43rd International Simulation and Gaming Association annual Conference. ISAGA-Conference 2012. Cluj-Napoca: IDEA
- Bagdonas, Patasiene et al. 2013 – Use of Alternative Market Models
- Bolderheij 2013 – Changesetter
- Ittoo, Szirbik et al. 2013 – Serious Gaming Augmented with Neutral
- Kortmann, Bekebrede et al. 2013 – Veerkracht
- Leigh 2013 – Thinking About the Task
- Lukosch, Warmelink et al. 2013 – All Rise!
- Mallon, Lynch et al. 2013 – Deciphering the Puppetmaster Enigma
- Otoiu 2013 – The Other Side of Medical
- Otoiu 2013 – Testing an Alternative Model
- Prokopowicz, Zmuda et al. 2013 – Gamifying University Courses
- Rizzi 2013 – Playing in the City
- Sakonnakron 2013 – Risk Communication for Community-Relationship Enhancement
- Tan, Yeo Gee 2013 – Balancing Hard Learning and Fun
- Ulrich 2013 – Simulation Game napuro
- van der Hijden 2013 – Sofos Game Demonstrations
2012
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Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.) (2012): Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. ISAGA-Conference 2011. Warsaw: Poltext Ltd
Keywords: Proceedings, Konferenz, Conference, EPF, Verfahren, Tagungsband, Rekord, ISAGA, EUPF19, PlanspielBeiträge zu diesem Sammelband:- Åšrednicka, Berezowska et al. 2012 – Bonds and Bridges
- Auchter 2012 – Gender Effects in Simulations Games
- Bagdonas, Patasiene et al. 2012 – Extension of Computer Business Game
- Bielecki 2012 – Social Responsibility of Business Simulation
- Chmura 2012 – Bridge over Coaching and Games
- Coleman 2012 – Choosing between traditional and virtual
- Correa, Barcante et al. 2012 – PPC Game: Experiential Learning
- Deenen, Wenzler et al. 2012 – Reflection On a Structured Game
- Deenen, Wenzler et al. 2012 – Development for Personal Leadership
- Deenen, Wenzler et al. 2012 – Development of Personal Leadership
- Drazilova Fialova 2012 – Social Studies Simulations
- Gandziarowska-Ziolecka 2012 – The Idea Behind the Book
- Gandziarowska-Ziolecka, JarosiÅ„ski 2012 – Making the Legal Education Work
- Harteveld, Bekebrede et al. 2012 – Make It Fun or Real
- Kikkawa, Kato et al. 2012 – Games for Health Professionals
- Klimczak, Pikos et al. 2012 – The Use of Risk Information
- Koops 2012 – Tools to Teach Game Design
- Kuvshinikov 2012 – The Development and Use
- Meijer, Hengst et al. 2012 – Training Adjunct Commissionaires of Police
- Meijer, Poelman 2012 – Supervisor
- Mohammed, Pruyt 2012 – Gaming to Speed Up Energy
- Motzeu 2012 – New Product
- Nakamura, Kikkawa et al. 2012 – How to Apply Learning
- Palavalli, Krishna et al. 2012 – Discovering Communication Protocols for Inter-Agency
- Patasius, Patasiene et al. 2012 – Education Use of Simulation
- Schwägele, Zürn 2012 – Dealing with Challenges
- Sznajder 2012 – Bankruptcy in Simulating Games
- Tomaszewski 2012 – How to Support a B2B
- Wilk 2012 – Simulation Game Support for Marketing
2011
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Beran, Martin (2011): Changing the world through meaningful play. Abstracts and Papers. ISAGA-Conference 2010. Spokane
Keywords: Proceedings, Konferenz, Tagung, Conference, EPF, Verfahren, Tagungsband, ISAGA, DPP, PlanspielBeiträge zu diesem Sammelband:- Auchter, Wittenzellner 2011 – Summative Evaluation of the Nationwide
- Bagdonas, Patasiene et al. 2011 – Bankruptcy Forecasting in Business Game
- Bajnath, Warmelink et al. 2011 – The Net Generation
- Barcante 2011 – The Industrial Administration Undergraduate Game
- Bielecki 2011 – Training Of Entrepreneurship In Virtual
- Coleman 2011 – Briefing without Explaining
- Emdzad 2011 – The Railway Bridge Game
- Harteveld 2011 – The Innovative Longitudinal Evaluation
- Hsiao, Wang et al. 2011 – Genki Hospital
- Huat, Wadhwa et al. 2011 – City and Resources
- Ichikawa 2011 – The Prototype Of The Social
- Koops 2011 – The Serious Gaming Lemniscate Model
- Kuvshinikov 2011 – Power Players In The Classroom
- Kuvshinikov 2011 – The Role Of Faculty
- Lee, Aiken 2011 – An Exploratory Investigation of Video
- Leigh, Meyers et al. 2011 – Learning Design Discussions
- Montero Fleta, Perez-Sabater et al. 2011 – Using Simulation Methodology and Blogging
- Motzev 2011 – Intelligent Techniques In Business Games
- Myers 2011 – Exploring Differences Between Games
- Otal, Serrano 2011 – Using a Stochastic Approach
- Otal, Serrano 2011 – Using a Stochastic Approach
- Redfield, Redfield 2011 – Algebra Learning Improved
- Shih-Tsung, Wadhwa 2011 – Wisdom in Traditional Chinese
- van der Hijden 2011 – On the Sustainability of Open
- van Westelaken, Peters et al. 2011 – Considerations
- Wenzler, van Houten et al. 2011 – A Business Simulation and Planning
2009
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Bagadonas, Eugenijus (2009): Games: virtual worlds and reality. Selected Papers of ISAGA 2008. ISAGA-Conference 2008. Kaunas: Technologija
Keywords: Proceedings, Konferenz, Conference, Auszeichnung, Planspielpreis, Verfahren, Tagungsband, ISAGA, virtuell, DPP, PlanspielBeiträge zu diesem Sammelband:- Andreu-Andres, Garcia-Casas 2009 – A Problem-Based Task becoming
- Bagdonas, Patasiene et al. 2009 – Web-based Business Game for multidisciplinary
- Bajoruniene, Barsauskiene et al. 2009 – The Implementation of Business Game
- Caluwe, Peters et al. 2009 – Why do games work
- Ciuce, Leigh et al. 2009 – The development of a frame-game
- Dong, Sun et al. 2009 – Physics-Based Table-Top Mixed Reality Games
- Harteveld, Warmelink et al. 2009 – Bringing Concepts Alive in Second
- Hayashi, Tasune et al. 2009 – Libra 2
- Hijmans, Peters et al. 2009 – Encounters of a safe environment
- Hofstede, Verwaart et al. 2009 – Lemon car game
- Holopainen, Björk 2009 – Gameplay Design Patterns for Motivation
- Ichikawa 2009 – A Game: real and virtual
- Ido, Hayashi et al. 2009 – University Education Reform by Employing
- Igarashi 2009 – Developing a Research Methodology
- Igarashi, Nagashima et al. 2009 – Are Tendencies in Real-World Social
- Jong 2009 – The World, Your Playground
- Kawakami 2009 – Science Rooms
- Keeris 2009 – Combining concepts from Modeling
- Kin, Wadhwa et al. 2009 – In-process Assessments in Serious Games
- Klabbers 2009 – Virtual worlds and reality
- Kriz, Auchter et al. 2009 – Evaluation of Simulation Games
- Kryukov, Likhacheva et al. 2009 – Defining Strategy in Natural Resource
- Leigh 2009 – Exploring questions for facilitators
- Likhacheva, Kavtaradze 2009 – What is Uncertainty in Games
- Mallon 2009 – Pleasure, Responsibility and the Ideated
- Minkute, Zitkiene et al. 2009 – The Analysis of the Importance
- Montero Fleta, Rising et al. 2009 – New Insights into Group Work
- Nilsson 2009 – Simulated real worlds
- Norbisrath, Männamaa et al. 2009 – Mullivelled
- Patasius, Patasiene et al. 2009 – Simulation of economic factors
- Railiene, Hopeniene 2009 – The Assessment of Key Pedagogical
- Rem 2009 – How can the multi-focused methodology
- Schulz, Fox 2009 – Creating Understanding and Meaning
- Schulz, Riedel et al. 2009 – Playing and Reflecting the Firm
- Tabyldy kyzy, Mallon et al. 2009 – World of Uncertainty
- Teach 2009 – Teaching Teachers to Teach
- Teach, Tipton Murff 2009 – Confounded learning in business simulations
- Tipton Murff 2009 – Unexpected multicultural experiential learning
- Tolordava 2009 – Business Games and Modern Training
- van Bilsen, Bekebrede et al. 2009 – Understanding complex infrastructure systems
- Warmelink, Bekebrede et al. 2009 – Understanding Virtual Worlds
- Zarukina 2009 – Simulation and gaming methods
- Zaukas 2009 – Simulation of bank operations using
- Zhiyuan, Nam Chi et al. 2009 – Towards An Ontologically-Supported Collaborative SGX
2006
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Porkhovnik, Yuli (2006): Reality and Game. Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA. ISAGA-Conference 2006. St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
- Bekebrede, Scalzo et al. 2006 – Playing apart together
- Brusakova, Panova et al. 2006 – Games today
- Chekalin, Zarukina 2006 – Application experience of Simulation
- Gaiser, Puschert 2006 – Methods of Holistic Project Management
- Genkin 2006 – Simulation Models of Effective Work
- Gerasimov 2006 – Development of the professional skills
- Greef, te Brake et al. 2006 – A Game-based Experimentation Environment
- Hofstede 2006 – TRIANGLE TANGLE
- Ichikawa 2006 – The Initiation of Gaming Science
- Ichikawa, Koyama et al. 2006 – The Introduction of a City
- Ivanenko 2006 – Mass Simulation Games
- Jagiello, Eronen et al. 2006 – Simulation Framework as a Multi-User
- Jiwa, Lavelle et al. 2006 – Future Finance
- Kavtaradze 2006 – Simulation Games
- Kirjavainen, Kankaanranta et al. 2006 – Designing a Simulation Game
- Koshiyama, Suzuki et al. 2006 – Proposing a Framework for Business
- Koyama, Kaneko et al. 2006 – Winner Takes All Society'
- Kriz 2006 – Start-up in Entrepreneurship Training
- Kryukov 2006 – Simulation Gaming
- Leigh, Spindler 2006 – Chameleon Thinking
- Lobuts, McGarry 2006 – The Drinking Game
- Lynch, Tunstall 2006 – Developing Simulation Case Studies
- Lynch, Tunstall 2006 – When Worlds Collide
- Mallon, Mallon 2006 – Talk to the triangle
- Mallon 2006 – Helping the player to achieve
- Molkenthin 2006 – Real-time assessment of problem-solving behaviour
- Nemicheva, Neshcheret 2006 – Gathering Information in Group
- Novik 2006 – Innovation and Educational Technology
- Ob'edkov 2006 – Preliminary game for joint project
- Panfilova 2006 – Training Techniques for Improving Social
- Patasius, Patasiene et al. 2006 – Modeling of Road Traffic safety
- Patridge, Lenze 2006 – E-Learning and Instructional Design Techniques
- Porkhovnik, Mikhyilushkin 2006 – Computer as playing partner
- Sasaki 2006 – Evaluation of the product-line policies
- Sauve 2006 – A generic environment for designing
- Shimelfenig 2006 – Problematizing Imitation XXI century
- Shoptenko, Kaisin et al. 2006 – International Management Game
- Shoptenko, Kaisin et al. 2006 – Executive Education through Integrated Management
- Teach, Sheth et al. 2006 – The Bureaucratic Dilemma
- Tolordava 2006 – Simulation Game Leasing
- Tsuchiya 2006 – The unexpected side-effect of games
- Tsuchiya 2006 – Disaster Prevention Game
- van der Hijden 2006 – Training Classroom Teachers to Use
- Voiskounsky, Mitina et al. 2006 – Cross-cultural investigation of online gaming
- Yeo Gee, Wang 2006 – Knowledge-based Support in Simulation Games
2005
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Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.) (2005): Gaming, Simulations, and Society. Research Scope and Perspective. ISAGA-Conference 2003. Tokyo: Springer-Verlag
- Adachi, Ishikawa et al. 2005 – Motivation Styles to Speak Out
- Akahori 2005 – The Features and Roles
- Akahori 2005 – The Futures and Roles
- Arai, Terano 2005 – Yutori Is Considered Harmful
- Baba, Shuqin 2005 – Utilization of Neural Networks
- Fujiie, Tsuchiya et al. 2005 – Openness: A Key to Good
- Greenblat 2005 – Social Contributions and Responsibilities
- Hosoi 2005 – Possibilities and Prospects of On-Line
- Ichikawa, Nakamura 2005 – For the Knowledge Society
- Kaji, Matsumura et al. 2005 – Use of Gaming for Training
- Kamijo 2005 – Background and Current Status
- Kato 2005 – Facilitation in Communication
- Kitani, Arai et al. 2005 – An Evaluation of Role-Playing Gaming
- Klabbers 2005 – Enhancing Policy Development Through Actor-Based
- Kriz, Puschert et al. 2005 – Effective Learning Through Gaming Simulation
- Kuboya, Kimura 2005 – The Game of Forming
- Leigh, Spindler 2005 – Congruent Facilitation of Simulations
- Matsuda, Hiraki 2005 – Prefrontal Cortex Deactivation During Video
- Matsuda 2005 – Instructional Activities Game
- Mayer, Leijten et al. 2005 – The Urban Network Game
- Nagata, Wake et al. 2005 – The Loss of Concentration
- Ogawa, Iyori et al. 2005 – Price Competition Between Middlemen
- Ohara, Arai 2005 – Complex Project Management and Gaming
- Ohnuma 2005 – Environmental Commons Game
- Shibuya, Sakamoto 2005 – The Quantity and Context
- Shiratori 2005 – Toward a New Science
- Suganuma, van Huynh et al. 2005 – Agent-Based Simulation of Alliance
- Taniguchi, Nakajima et al. 2005 – A Report of U-Mart Experiments
- Wenzler 2005 – Simulations and Social Responsibility
- Wolfe 2005 – A Business Game with Social
- Yokoyama 2005 – Information Technology Policy and Culture
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Teach, Richard; Narasimhan, Sriram (Hg.) (2005): Serious Play. Form, Function, and Fun. ISAGA-Conference 2005. Atlanta: ISAGA
- Angehrn 2005 – Learning to Manage Innovation
- Aziro 2005 – A small world in 10
- Bekebrede, Mayer et al. 2005 – Infrastructure planning and land allocation
- Bots, Wagenaar et al. 2005 – Play-learning two Principles of Public
- Brozik, Cassidy et al. 2005 – The Game of Sticks
- Brozik, Zapalska 2005 – Developing Simulations and Games
- Burris, Kelley 2005 – Dramatic Simulation for Literature Enhancement
- Carmichael,, Sumter M. 2005 – The Pain Game
- Crerar, Beasley 2005 – Motivations for adults playing games
- Dickinson 2005 – A Comparison of Score-Card
- Dumblekar, Dhar 2005 – Influence of Esteem
- Fritzsche 2005 – The International Business Strategy Competition
- Gasnier 2005 – Patentopolis
- Gentry, Burns et al. 2005 – An Inventory of Basic Research
- Hollandsworth 2005 – The theoretical and developmental applications
- Hollandsworth 2005 – The Theoretical and Developmental Applications
- Ichikawa 2005 – Play in the First Policy
- Ichikawa 2005 – Simulation & Gaming as Serious
- Kaneko, Ishiyama et al. 2005 – Approaching for the Hybridization
- Kofoed, Rosenoern 2005 – Gaming and learning
- Kofoed, Tosti 2005 – Analog
- Kos, Vedralova et al. 2005 – Experience with the Game WRENCH
- Kriz, Auchter 2005 – Evaluation of the Start-up Simulation
- Kuvshinikov 2005 – Strategies for Preventing Corporate Unethical
- Letnick 2005 – Distance Education Delivery
- Long 2005 – Designing a Scalable Web-Based Business
- Long, Ham 2005 – Entrepreneurial world
- Loveluck 2005 – Games, Society and Culture
- Mastik, Scalzo 2005 – The Business Game CARTONIA
- Mirzoyants 2005 – Putin vs. Khodorkovsky
- Perez-Sabater, Perez-Sabater 2005 – How to avoid sexism
- Perminova, Taratina 2005 – The Role Games for Training
- Porkhovnik, Mikhaylushkin 2005 – Global Interdependence of the Uniform
- Rising, Garcia-Carbonell 2005 – Culture and Communication
- Scalzo, Mayer et al. 2005 – Gaming court Management Transformations
- Spindler, Leigh 2005 – Inside and 'Outside' the Action
- Svoboda 2005 – Anchoring Sustainability Business Education
- Teach 2005 – The History of the Game
- Teach, Tipton Murff et al. 2005 – Entrepreneurship in Games and Simulations
- Thomas 2005 – I'm coaching now
- Tipton Murff, Teach et al. 2005 – Interrelationships in industriy-level demand equations
- Uchida 2005 – The Development of an Internet
- van der Hijden 2005 – On the development of workflow
- van Oort 2005 – The JACKAROO-JILLAROO Game
- Veirum, Tosti 2005 – Learning from Chess
- Wenzler, Colin 2005 – Performance simulations
- Wolfe, Gosen 2005 – A Behavioral Evaluation
2004
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Eberle, Thomas (2004): Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation. International Simulation and Gaming Association, Munich, 2004. ISAGA-Conference 2004. International Simulation and Gaming Association; Swiss Austrian German Simulation and Gaming Association; Conference of the International Simulation and Gaming Association; ISAGA-SAGSAGA conference. München: SAGSAGA
- Akinyemi 2004 – Gaming Simulation for Bridging
- Andreu-Andres, Garcia-Casas 2004 – Culture at play
- Asgari, Kaufman 2004 – Intrinsic Motivation and Game Design
- Bagdonas, Patasiene et al. 2004 – Experience of using Simulations
- Barreteau, Abrami et al. 2004 – Combining various time scales though
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Beasley, Crerar 2004 – Games, Motivation
- Birgmayer 2004 – Helicopter Thinking
- Bots, Mayer et al. 2004 – A Simulation-Gaming Approach to Collaborative
- Brannolte, Harder et al. 2004 – MOBILITY
- Campos Rosello, Urdiales-Kalinchuk et al. 2004 – IMMUNE: An Epistemic Field
- Campos-Lopez, Urdiales-Kalinchuk et al. 2004 – SuBa: Experiencing Learning by Teetering
- Christmann 2004 – Business Simulation
- Dufter-Weis 2004 – The bigger
- Duke, Geurts 2004 – The Discipline of the Policy
- Dumblekar 2004 – Software-Based Simulation
- Eberle 2004 – Effects of experiencing outdoor challenges
- Eberle 2004 – Experiential Learning Outdoors
- Enserink 2004 – A ticket to India
- Feta, Watts 2004 – Learning Communities in Simulation
- Fukuda, Kawaguchi 2004 – Interactive Gaming System ORB
- Gasnier 2004 – A Game/Simulation on Patent Strategies
- Gee Kin 2004 – Using Scenario in Business Simulation
- Gilula, Barach 2004 – CYBERDOCtv
- Globus 2004 – The Definition of Game
- Gosda, Saadjärv et al. 2004 – HOTcopy® Newsroom Simulations
- Grigg 2004 – A Supply Chain Simulation Game
- Hansen 2004 – Organizational and School Development
- Hansmann, Crott et al. 2004 – A three person chess game
- Harramach 2004 – 20 Years of Business Simulation
- Hense 2004 – Theory-oriented evaluation of gaming simulation
- Hitchens 2004 – Beyond the boundaries
- Ichikawa 2004 – Evaluation of the Design
- Ichikawa, Nakamura 2004 – Gaming Game
- Inglese, Richard et al. 2004 – Virtual reality archery simulation
- Jager, Holzhauer 2004 – Knowledge Building in Online Simulations
- Junkichi 2004 – Persuasion Game as a frame
- Kato, Arakawa 2004 – Effects of 'Solid Computing' game
- Keding 2004 – The Benefits of Simulations
- Keller 2004 – e-planspiel
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Klabbers 2004 – Strategic Human Resource Management
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Koyama, Kobayashi et al. 2004 – A Social Dilemma Experiment
- Kriz 2004 – Gaming simulation in personnel
- Kriz, Hense 2004 – Evaluation of the EU-Project SIMGAME
- Kuboya 2004 – The Interpretation of Players' Behavior
- Lainema 2004 – Challenging the Dominant Paradigm
- Leigh 2004 – Mapping the Gaps
- Liebig 2004 – UGS® START-UP
- Maharg 2004 – Authenticity in Learning
- Mandl 2004 – On the path
- Matthys, Klabbers 2004 – Model United Nations Online MUNO
- McGarry, Lobuts 2004 – Using Experiential Learning
- Moles, O'regan et al. 2004 – Modelling the Impacts of Planning
- Nakamura 2004 – What should you ask
- Nakamura 2004 – What should you ask
- Nemicheva, Yaroshevskaya 2004 – Save & Win
- Neshcheret, Larisa et al. 2004 – Role and place
- Neunast 2004 – A Classification Scheme
- Nieborg 2004 – America's Army
- Nill 2004 – Business Simulations within Executive Education
- Nurmi 2004 – Complexity
- Oda, Iyori 2004 – Price Competition petition between Price
- Oellrich 2004 – Experiential Learning
- Oerter 2004 – Play as a crucial activity
- Panizzi 2004 – The responsibility of knowledge
- Pezzulo, Calvi 2004 – AKIRA
- Purbojo, Hoog 2004 – Learning Knowlede Management
- Purbojo, Hoog 2004 – Learning Knowledge Management
- Puschert, Weinert 2004 – SIMGAME
- Rising 2004 – Evaluation in the context
- Rizzi 2004 – The use of software focused
- Saadjärv, Talviste et al. 2004 – The Knowledgepol Project
- Saadjärv, Talviste et al. 2004 – The Knowledgopol Project
- Scalzo, Bekebrede et al. 2004 – Serious Gaming for Infrastructure Desgin
- Schmitt, Thome et al. 2004 – Green succeeds
- Schwartz, Voigt 2004 – Transaction Action
- Schwesig, Thoben 2004 – Simulating production networks to prepare
- Sekimizu, Hyakushima et al. 2004 – From scientific safety to elimination
- Shoptenko, Klimov 2004 – Approaches to localization of banking
- Shostak, Hoog 2004 – The KM Quest business simulation
- Siaudinis, Patasius 2004 – Tool for Simulation Road Maintenance
- Singer, Tiefenthaler et al. 2004 – Project management in complex situations
- Singer, Tiefenthaler et al. 2004 – Team and organisation development
- Spindler 2004 – Researching Congruency in Faciliation Styles
- Stöber, Manschwetus 2004 – SELL THE ROBOT
- Strohschneider 2004 – MS ANTWERPEN
- Tababu 2004 – Web based Gaming Activity Support
- Takanashi, Matsumura et al. 2004 – An Agent-based Simulation Model
- Teach 2004 – Interactive Experiences Provide a Learning
- Teach 2004 – The Depth and Breadth
- Teach, Schwartz et al. 2004 – The Slippery Slope©
- Terano 2004 – Designing Business Games form
- Treske 2004 – Against the psychological focus
- van der Hijden 2004 – Towards a Choreography of Gaming
- van Hofslot, Mayer 2004 – From war room to change
- van Schaick Zillesen 2004 – Design of effective educational computer
- van Veelen, Tiefenthaler et al. 2004 – Behavioural assessment
- Verbraeck 2004 – The feasibility of several simulation
- Volkov, Klimov et al. 2004 – Simulation and gaming in public
- Wenzler 2004 – Translating simulation results into real-life
- Yamori, Ajiro et al. 2004 – Crossroad: Kobe
2003
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Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.) (2003): Interactive Learning through Gaming and Simulation. The International Simulation and Gaming Yearbook. ISAGA-Conference 2002. Edinburgh
- Abramidis, Eager et al. 2003 – The use of computer game
- Andreu-Andres, Garcia-Casas 2003 – Effective communication through a job
- Arima, Kutuno 2003 – The network role-playing game
- Bagdonas, Patasiene et al. 2003 – Play business game
- Barnabe, Fischer 2003 – Knowledge elicitation with system dynamics
- Beatty, Platt 2003 – Total enterprise simulations
- Blecic, Cecchini 2003 – GioCoMo Gioco Como Mobility
- Blecic, Cecchini et al. 2003 – MiMeSi: the idea
- Borodzicz, van Haperen 2003 – Moving deck chairs
- Bourles 2003 – Hierarchy
- Centaro, Impellizzeri 2003 – The simulation game
- Divita, Lobuts 2003 – US Consumer Product Safety Commission
- Durham 2003 – Developing a better business game
- French, Hollinworth 2003 – Peace Game project
- Fritzsche 2003 – Playing the Business Policy Game
- Garcia-Carbonell, Watts et al. 2003 – Playing to communicate effectively
- Garnett 2003 – Exploring the complex world
- Hansmann, Weymann et al. 2003 – Internet-based environmental education
- Hirose 2003 – Playing a simulation game
- Holley, Haynes 2003 – Getting students to the high
- Hussain, Hashim 2003 – A theoretical framework for edutainment
- Jacobs 2003 – A model for developing reusable
- Jiwa, Lavelle 2003 – Evaluating the quality of learning
- Jiwa, Lavelle et al. 2003 – Netrepreneur
- Kawagoe 2003 – Role playing games for understanding
- Kikkawa 2003 – The effect of Plant Manager
- Kitani, Arai et al. 2003 – A role-playing gaming with contextual
- Klabbers 2003 – Interactive learning of what
- Kriz, Brandstätter 2003 – Evaluation of a training program
- Kuit, Mayer 2003 – The Infrastratego game
- Lainema 2003 – Turbulence ahead
- Leigh 2003 – What is expected
- Mackie, Wilcox 2003 – On the cards
- Martin 2003 – The challenge of adding value
- McGarry, Lobuts 2003 – Running ahead
- Nakamura 2003 – Silver Snail
- Nodelman 2003 – Teaching mathematics concepts by simulation-based
- Panizzi 2003 – The role of interactive learning
- Patasius, Patasiene 2003 – Simulation of Road Pavement Management
- Powell 2003 – Widening access through business competitions
- Proctor 2003 – The use of community-based planning
- Rising 2003 – Variables affecting simulation effectiveness
- Rolfe 2003 – Simulation on trial
- van der Hijden, van de Westelaken 2003 – Gaming simulations for large groups
2001
-
Musci, Elena (2001): On the Edge of the Millennium. A New Foundation for Gaming Simulation. ISAGA-Conference 2001. Bari: Edizioni B.A. Graphis
- Andreassi, Centaro et al. 2001 – A Ludic Approach to Cultural
- Andreu-Andres, Garcia-Casas 2001 – Designing Educational Games for Language
- Ardu 2001 – Lonex
- Aznar 2001 – TARAT: A Simulation Game Used
- Bagdonas, Patasiene et al. 2001 – Instructors' Tool for Administration
- Beazley, Lobuts 2001 – Fear, Favor & Fantasy
- Blecic 2001 – Seven Questions on A New
- Blecic, Cecchini 2001 – OrMa
- Brusa 2001 – History, Games and Education
- Buso, Rizzi 2001 – Co-evolutive Games and Cellular Automata
- Campos-Lopez, Flores-Munoz et al. 2001 – IMMUNE: Improving Interdisciplinary Research
- Cecchini 2001 – The Smoker's Paradox
- Cecchini, Maltoni et al. 2001 – Incidental Tourist
- Comastri, Fina 2001 – Changing the Direction of Teaching
- Deguchi, Kita et al. 2001 – Strategies of Trading Agents
- Enciso 2001 – The Power of an Organization
- Garcia-Carbonell, Gotor et al. 2001 – Oral Presentation Assessment of Simulation
- Garcia-Carbonell, Montero Fleta et al. 2001 – New Scenarios in Project IDEELS
- Godfrey, Laybourn 2001 – Critical Thinking Game
- Hannula 2001 – Emotions in Recreational Role-Playing Games
- Joldersma 2001 – Reflecting on Reflection in Games
- Kaneda, Takahashi et al. 2001 – A Pedestrian Simulator on Shop-Around
- Karlsen 2001 – Globalization of Economy and Education
- Kashibuchi, Sakamoto 2001 – The Instructional Effectiveness of POMP
- Klabbers 2001 – Complexity Theory & Game Theory
- Kriz 2001 – Learning through Effective Debrief
- Lainema 2001 – How to Apply Process-Oriented Business
- Lindqvist 2001 – A Scenic Approach to History
- Lobuts, Sparks 2001 – Group Development & Learning
- Makarenko 2001 – New Computer Game on Geopolitical
- Mastik, Scalzo 2001 – Designing Wind Farm 'VENTUM'
- Nagayama, Tsuchiya 2001 – Supply Chain Management
- Novik 2001 – About Personnel-Technology of Simulation
- Novik, Porkhovnik 2001 – Organizing Interactive Centers of Distant
- Panizzi 2001 – The Gaming Simulation
- Patasiene, Patasius 2001 – Tool for Simulation Pavement Management
- Patasiene, Tauriainen et al. 2001 – Simulation as a Method
- Peters, van der Hijden et al. 2001 – Designing and Using Gaming Simulations
- Rizzi 2001 – Some Ideas on the Ways
- Rizzi, Vania 2001 – Gaming in Community Sustainability
- Ruohomäki 2001 – The WORK FLOW GAME
- Ruohomäki 2001 – Use of the TEAMWORK GAME
- Schwartz, Teach 2001 – Congruence II TM
- Siigur 2001 – A Motive to Play
- Spindler 2001 – Exploring the Roles and Structures
- Spindler 2001 – Simulating Change as a Way
- Sternudd 2001 – How to Balance Artistic Meaning
- Talviste 2001 – The Game Behind the Game
- Teach 2001 – Jump Start Your Motor
- Tsuchiya 2001 – Vocabulary Development Using Gaming Activities
- Ulrich 2001 – Practical Aspects of Simulation Game
- van der Hijden 2001 – GML
- Villems 2001 – Innovation at School and Role
- Wilmott 2001 – Working at Play and Playing
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Rahnu, Leen (2001): Bridging the Information and Knowledge Societies. ISAGA-Conference 2000. Tartu
- Bagdonas, Patasiene et al. 2001 – Business Game as a Tool
- Barkalaja 2001 – On Some Forms of Gaming/Simulation
- Eglite, Ruza 2001 – Model of Economic Activities
- Hannula 2001 – Emotions in Recreational Role-Playing Games
- Joldersma 2001 – New Developments in Simulation/Gaming
- Kamordzhanova, Elguina 2001 – Experience of the Cases
- Kavtaradze, Bukvareva et al. 2001 – Econet1
- Klabbers 2001 – Bridging Information & Knowledge Society
- Kommers 2001 – Playing the Cognitive Growth
- Kriz 2001 – Human-Resource Development with Gaming
- Kriz, Hettinger et al. 2001 – A Sustainable Resource Management
- Kriz, Reichert 2001 – Math Galaxy
- Leigh 2001 – Playing with Power
- Nemicheva, Neshcheret 2001 – Experiential Activity to Start Training
- Ruusmaa, Siigur et al. 2001 – Playing to be a Critizen
- Ruza 2001 – Simulation Model of Employment Dynamics
- Simons 2001 – EuroDIVERSOPHY Game Demonstration
- Simons 2001 – Intercultural Aspects of Online Training
- Talviste, Mardiste et al. 2001 – Why Play a Game
- Teach, Schwartz 2001 – Strategic Business Game
- Tsuchiya 2001 – Policy Exercise for Nuclear Power
- Tuomi, Tauriainen 2001 – Simulation as a Method
- Ulrich, Borner et al. 2001 – Strategies for Sustainable Development
- van der Hijden 2001 – The TacTec Game
- Villems, Taremaa et al. 2001 – ICT for Simulation and Gaming
2000
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Leigh, Elyssebeth; McLaughlan, Rob (Hg.) (2000): Anticipating the Unexpected. Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA). Sydney: ISAGA
- Anderson 2000 – Probability Distributions for Simulation
- Anderson, Sanzogni 2000 – Simulating Intractable Data
- Bielecki 2000 – Training of Entrepreneurs in virtual
- Borodzicz 2000 – Business Continuity Management
- Cunningham 2000 – Where is the sun
- Gwynne 2000 – Feeling your way
- Hirose 2000 – Playing SIMINSOC
- Joldersma 2000 – Creating the Future by Creating
- Kayrooz 2000 – Cognitive bias in formulating problems
- Klabbers 2000 – Handling Risks
- Leigh 2000 – Using Metaphors to Evaluate
- Lobuts, Divita 2000 – Uncovering Manifestations of Destructive Competition
- Makarenko 2000 – Anticipatory aspects in recent world
- Martin 2000 – Anticipating the Unexpected in Information
- McLaughlan 2000 – Assessment of higher order learning
- Milling, Brown et al. 2000 – Board games used to encourage
- Novik 2000 – Pedagogical Model for remote Training
- Peters 2000 – How to run a business
- Rising, Garcia-Carbonell et al. 2000 – Administrator characteristics and their Influence
- Sabater, Sabater 2000 – Discovering cultures through E-Mail
- Scalzo 2000 – Exploring the unexpected with responsive
- Schwartz 2000 – The Congruence Game
- Small 2000 – Simulations
- Stoffels 2000 – Anticipate the Unexpected when Training
- Tsuchiya 2000 – Games for vocabulary development
- Tsuchiya 2000 – Communication in global Production
- van den Brand, Dijkstra 2000 – Supporting policy-making in healthcare networks
- Watts, Garcia-Carbonell et al. 2000 – Intercultural Dynamics in European Education
- Wilmott 2000 – Synthetic Environments
1997
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Bisters, Valdis (1997): Simulation and Gaming for Sustainable Development. Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA. ISAGA-Conference 1996. Riga, Lettland: Environmental Publishers "Vide"
- Benders 1997 – Interactive Simulation of the Electricity
- Bulz 1997 – Upon a Common Language Related
- Caha 1997 – Values and Skills in Teaching
- Cecchini 1997 – Artificial Worlds and Simulation
- Duke 1997 – Gaming/Simulation
- Freeman, Takuwa 1997 – Strategies for Playing HI-LO
- Gillian 1997 – Creating Effective Teams for Sustainable
- Ibanez, Fraile et al. 1997 – Academic Results from Simulation Models
- Janse, Johansson 1997 – Agent 21
- Joldersma 1997 – Policy Theory of Policy Exercises
- Kaneda, Kanegae et al. 1997 – A Gaming Simulation Experiment
- Klabbers, Bernabo et al. 1997 – Global Climate Change & Sustainability
- Klugkist, Battjes et al. 1997 – A Simulation of Nutrients
- Koroleva 1997 – Reincarnation Games in Environmental Education
- Kovaleva 1997 – Introductory Management Game
- Leigh 1997 – Learning Together
- Loveluck 1997 – Games, Society and Culture
- Männamaa 1997 – Simulation Game as a Field
- Mardiste, Tuisk et al. 1997 – TYYBEL
- Mastik, Peters et al. 1997 – TERRA NOVA
- Muller-Malek, Vanmaele et al. 1997 – Some Aspects of Computer Assisted
- Nakamura 1997 – Matching Game for Creative Human
- Nescheret, Nemitcheva 1997 – Exploring Leadership Orientation to Improve
- Polechova 1997 – Sustainable Development and Education frame
- Proctor 1997 – The Design for Environment DFE
- Radaceanu 1997 – Management
- Rising, Cedar 1997 – Variables Affecting Vocabulary Acquisition
- Rizzi 1997 – Use Gaming Simulation
- Ryzhenkov 1997 – Designing a Revival of Russia's
- Seki, Takayanagi et al. 1997 – Challenge to Global Modeling
- Shields, Shields 1997 – Beo
- Sileika 1997 – Systems Analysis and Modeling
- Tarasova, Krapchatov et al. 1997 – Ozone, a Personal
- Teach 1997 – Compromise
- Tsuchiya 1997 – A New Role of Computerized
- Tsuchiya 1997 – A Policy Exercise for Sustainable
- Ulrich 1997 – Sustainability at a Local Level
- Vertrees 1997 – Growing a Team
- Villegas, Steins 1997 – The Model Building Process
- Wenzler 1997 – Take Five
- Zhukov 1997 – Application of the Method MASTAC
1996
-
Garcia-Carbonell, Amparo; Watts, Frances (Hg.) (1996): Simulation now!. Learning through experience: The Challenge of Change. ISAGA-Conference 1995: Diputacio de Valencia
- Arnone 1996 – Applied action learning in behavioral
- Barcelo 1996 – Games for medical English
- Beazley 1996 – COMMSPAN: Content and process
- Borodzicz, Pidgeon 1996 – 3:3 ERM! II
- Bouchlaghem 1996 – Computerized simulation for building construction
- Campos Rosello, Mancebo 1996 – Simulating semantic field theory
- Carrasco 1996 – The versatility of INTOP
- Cecchini, Sodero 1996 – JUEGO DE CARTAS
- Cozar, Sarsa et al. 1996 – Entornos multimedia para la realizacion
- Cunningham, Teather 1996 – Revisiting Fringeville
- Del Ruiz Castillo, Machuca 1996 – A hypermedia transparent-box business game
- Escudero Guirado, los Rios Sastre 1996 – EXECUTIVE GAME
- Frank, Duke 1996 – SEIDL: Ecosystem Philosophy Game
- Freeman, Evangeliou 1996 – Simulating attribute control schemes
- Gandziarowska-Ziolecka, Garcia Vitoria et al. 1996 – Ensenanza a distancia
- Garcia-Carbonell, Watts 1996 – Telematic simulation and language learning
- Garfella Esteban, Minguet et al. 1996 – La simulacion en el desarrollo
- Gernert, Jankowsky 1996 – Business process simulation using design
- Greenblat 1996 – Simulations
- Jones 1996 – Hidden damage to facilitators
- Klabbers, Bernabo et al. 1996 – Climate change policy development
- Knonijnenbelt, Peters et al. 1996 – Training skills in planning applied
- Loveluck 1996 – Management games and business relationship
- Machuca, Domingo et al. 1996 – The evaluation of transparent-box games
- Machuca, Machuca et al. 1996 – La simulacion transparente como
- Marco, Gomez Iniguez et al. 1996 – URBAJOC: Un juego de simulacion
- Mastik, Scalzo et al. 1996 – Responsive simulation
- Miez-Mangold 1996 – INES: Decision support by knowledge-based
- Moore 1996 – Use of simulations in cross-culture
- Nakamura 1996 – Debriefing through report writing
- Navvab 1996 – Environmental design simulation
- Peters, Vissers et al. 1996 – The validity of games
- Plummer 1996 – Designing an evaluation
- Quanjel, Wenzler 1996 – Organizational prototyping through gaming
- Redondo, Garin et al. 1996 – Tecnicas de simulacion para toma
- Rising, Cedar et al. 1996 – Pre- and post-simulation exercises
- Rivera, Fraile et al. 1996 – El aprendizaje a traves
- Rizzi 1996 – NEW WAVE: Wandering about Venezia
- Stavrou 1996 – MASTER: A participative learning exercise
- Torres Nunez 1996 – Learning English through theater
- Tsuchiya 1996 – GAMING in EFL
- Tsuchiya 1996 – Simulation as an effective tool
- Valldecabres, Guardiola et al. 1996 – Simulacion de arquitectura e idiomas
- van der Hijden 1996 – Changes in the environment
- Vissers, van der Meer 1996 – Designing a simulation of large-scale
- Wilkenfeld, Kraus et al. 1996 – The NEGOTIATION TRAINING MODEL
- Wolfe, Crookall 1996 – Creating a cumulative science
1994
-
Radaceanu, Eduard (1994): Reform and Progress helped by Simulation & Gaming. ISAGA-Conference 1993. Bukarest: Iroma
- Ardelea, Scarlat 1994 – A Strategic Model
- Bodo 1994 – Intercultural Experience in Strategic Management
- Bourles 1994 – Profit
- Bulz 1994 – The Selfsolvation and the Metamodeling
- Crookall, Arai et al. 1994 – Cross-Cultural Communication
- Danalache, Hoisescu 1994 – Training by Counselling Outline
- Gonceasenko, Mardari et al. 1994 – Utilization of Computers in Teaching
- Hoisescu 1994 – Small Business Development Center
- Ilie 1994 – Upon The Possibility Of Modeling
- Lovin, Bogdan et al. 1994 – Twenty Years Of Building Simulation
- Militaru, Stancioiu 1994 – Players' Performance In Business Games
- Oldson, Lobuts 1994 – The Parking Garage Simulation
- Panizzi 1994 – Gaming Simulation
- Peters, Beek et al. 1994 – Health Policy in Secondary Schools
- Radaceanu 1994 – Some Aspects Concerning Simulation
- Radaceanu 1994 – The Decisional Game Edcon-2
- Stanciu 1994 – Communication Models
- Stefan 1994 – Contributions To The Simulation
- Sweere, Klabbers 1994 – HRM Support
- Teach 1994 – Simulation in a Changing
- Teach 1994 – The Distribution Channel Games
- Tombe 1994 – A Method for Restructuring
- Vencu 1994 – Creative Behaviour For Managerial Teams
- Wenzler 1994 – Designing Exercises for Strategic Policy
- Wenzler, Roosen 1994 – Flexible Time Schedules
- Wolfe 1994 – Experiences
- Wolfe 1994 – Experiences with Transferring American Business
1992
-
Crookall, David; Arai, Kiyoshi (Hg.) (1992): Global Interdependence. Simulation and Gaming Perspectives. ISAGA-Conference 1993. Tokyo: Springer-Verlag
- Aiso, Onishi et al. 1992 – An Econometric Simulation Modell
- Arai 1992 – An Open Simulation-Game
- Arellano, Johnson 1992 – Using Spreadsheets for Complex Business
- Beranek, Wells 1992 – Building More Meaning
- Bergerac 1992 – A Holistic Approach to Using
- Chen, Higa 1992 – Organizational Modeling
- Christopher 1992 – Global Modelling
- Coleman 1992 – Collaborative Creation of Adventure Games
- Crookall, Landis 1992 – Global Network Simulation
- Dlugosz, Naumienko 1992 – Managing Post-Communist Economy
- Dunn 1992 – A Proposal for the Development
- Endo 1992 – Law, Contract
- Freeman 1992 – Simulation Gaming and the Improvement
- Fukuda, Kurado et al. 1992 – Design of a Computer Game
- Gargagliano 1992 – Establishing Cross-Cultural Connections
- Greenblat 1992 – Introducing Gaming-Simulations into the Planning
- Griggs 1992 – Modeling Organizations with Visual Agents
- Hayashi, Yano 1992 – A Micro World for Kanji
- Ichikawa, Mukuda et al. 1992 – Strategic Decision Making in Business
- Igarashi, Kaneda et al. 1992 – Municipal Planning Room for Policy
- Iida, Kikuyama 1992 – Game Paradigm CAI
- Kago, Harashina 1992 – Residents' Attitude Shifts
- Kakehashi, Yoshinaga 1992 – Future Status of Airborne Infectious
- Kaneda, Ishikawa et al. 1992 – Space Influences on Earth's Ecological
- Kim 1992 – Synchrony in Intercultural Communication
- Kitagaki 1992 – Development of a Game-Wise CAI
- Klabbers 1992 – Heat Trap
- Klein 1992 – Management Games in the International
- Kryukova 1992 – Three Simulation/Games and Their Impact
- Kuriyama 1992 – History Education and the Use
- Kurozawa 1992 – Modeling and Managing a Top
- Laveault, St-Germain et al. 1992 – A Global Model of Simulation
- Lederman 1992 – Communication and Unterstanding
- Lederman 1992 – Differences that Make a Difference
- Liou, Higa 1992 – Capturing Organizational Knowledge Through Modeling
- Matsuda, Okamoto 1992 – Modeling and Diagnosing a Misconception
- Meadows 1992 – Preparing the Gaming Profession
- Mermet 1992 – Policy Exercises on Global Environmental
- Mikami, Inoue 1992 – On Problem Solving and Decision
- Nakamura 1992 – Simulation of Polarization from Each
- Nemoto 1992 – Gaming/Simulation for Research into Road
- Ohta 1992 – A Simulation Based
- Pavis 1992 – Training International Commercial Negotiators
- Plummer, Hollar 1992 – Behavioral/Social System Simulation
- Powers 1992 – THE NEW COMMONS GAME
- Qui, Dunn 1992 – Simulation/Gaming for Language Learning
- Radaceanu 1992 – Business Games in Managerial Training/Development
- Rybalski 1992 – Business and Engineering Gaming
- Saeed 1992 – Asian Agriculture
- Sato 1992 – A Simplified Simulation Model
- Schumacher 1992 – Simulation Structure and Attitude Change
- Seki 1992 – Future Perspectives for Global Modeling
- Shannon 1992 – Applying Principles of Graphic Design
- Shibata, Kurihara et al. 1992 – Towards a Concept of Meta-Game
- Shiraishi 1992 – Analysis and Simulation of Credential
- Simons, Poole 1992 – Software to Communicate Global Models
- Teach 1992 – Global Changes in Business
- Tombe 1992 – Using a Simulation Tool
- Toth 1992 – Global Change and the Cross-Cultural
- Tsuchiya 1992 – Strategy Formation in Universities
- Tsukamoto, Kamei et al. 1992 – Concept Formation Model
- Tsushima, Kaga et al. 1992 – A Classroom Simulator for Computer
- Utsumi, Garzon 1992 – Global University for Global Peace
- van Linder 1992 – One Step Beyond
- Vinze, Sen 1992 – Automating Model Formulation for Decision
- Wenzler, Polic 1992 – Stock Market Simulation
- Wild, Griggs 1992 – A Simulation Approach to Process
- Wysk 1992 – A Computer-Supported Meeting Environment
- Yeo Gee 1992 – Chinese Word Games for School
- Yeo Gee 1992 – Information Technology and Simulation Games
1990
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Hochschule für Architektur und Bauwesen Weimar (1990): Wissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen Weimar. Sonderheft zur ISAGA-Conference. ISAGA-Conference 1989. 4. Weimar
- Altmann, Peldschus 1990 – Einflüsse aus Planauflagen auf Wirtschaftlichkeitsbereiche
- Cecchini, Viola 1990 – Eine Stadtbausimulation
- George 1990 – Zur Sicherung der Effektivität
- Gold, Pray 1990 – Die Modellierung der Produktion
- Griesbach 1990 – Rechnergestützte Planung und Steuerung
- Jira 1990 – Einsatzmöglichkeiten der Videotechnik
- Judenhagen 1990 – Erkenntnisse und Probleme des Planspieleinsatzes
- Kirchner, Vettermann et al. 1990 – Investitionsplanerisch und stadtökonomisch orientiertes Fallspiel
- Klabbers 1990 – Simulationsspiele
- Lüde 1990 – Simulation eines computergesteuerten Park-Leit-Systems
- Mortensen 1990 – Leitungs- Simulationsspiel
- Schöne 1990 – Eine Methodik zur Effektivitätsanalyse
- Schweiger, Zschiesche 1990 – Expertensystem
- Voigt 1990 – Das Planspiel Leitungstraining der HAB
- Wolff 1990 – Planspiele in der Ausbildung
1989
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Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.) (1989): Simulation-Gaming. On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts. ISAGA-Conference 1988: Pergamon Press
- Arai 1989 – A simple method of scenario-making
- Bronkhorst, Truin 1989 – Improving dental planning through computer
- Brummeler, van Dijkum 1989 – Physiotherapist's dilemma
- Christopher, Moore 1989 – Australian rehearsal technique
- Crookall 1989 – Learning environments and communication
- Cudworth 1989 – Survival
- Faria, Witheley 1989 – A study of the relationship
- Freeman 1989 – Goal-setting and business gaming
- Jones 1989 – Some dangers when using interactive
- Klabbers 1989 – Methodology
- Klabbers, van der Waals 1989 – From rigid-rule to free-form games
- Lobuts 1989 – Dysfunctionalism in American management systems
- Meerts 1989 – Diplomatic games
- Polic, Wenzler 1989 – Project definition gaming/simulation exercise
- Raynolds, Raynolds 1989 – The JOG your right brain
- Rijsberman, Baarse 1989 – Simulation of integrated rural development
- Sackson 1989 – An expert system that simulates
- Saunders, Turner 1989 – Competency in gambling games
- Schapira 1989 – Biosphere and underdevelopment
- Scheper 1989 – Special topics
- Siebecke 1989 – Problems of taxonomy for gaming
- Sol, van der Ven 1989 – Designing and evaluating decision support
- Takkenberg 1989 – Policy exercise
- Underwood 1989 – Structured participation in technology assessment
- Vries 1989 – Environmental planning
- Vries 1989 – Learning about electric power planning
- Vries 1989 – Student learning invoked by simulations
1988
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Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.) (1988): Simulation-Gaming in Education and Training. Proceedings of the International Simulation and Gaming Association's 18th International Conference. ISAGA-Conference 1987. Oxford: Pergamon Press
- Bartola, Sotte et al. 1988 – Accounting and firm management analysis
- Blair 1988 – Reflections on believing your own
- Bottari 1988 – Gaming and/or-simulation
- Cecchini 1988 – Simulation is education
- Cecchini, Piane 1988 – The Italian perspective on simulation
- Christopher 1988 – Open and closed games
- Cocozza 1988 – The presence of irrational strategies
- Coleman 1988 – Simulating conversation with PARUT
- Coote, Saunders 1988 – Business and management simulations
- Crookall 1988 – Cultural and social aspects
- Crookall, Coote et al. 1988 – Designing a game
- Crookall, Oxford et al. 1988 – ISLAND ESCAPE
- Emery 1988 – Play and instrumentality in computer-assisted
- Feinberg 1988 – When a model needs
- Fileni 1988 – Educational and cognitive aspects
- Freeman 1988 – On predicting the examination performance
- Frisenna 1988 – Gaming simulation at school
- Geurts, van Wierst et al. 1988 – Integrating managerial perspectives
- Gonzalez, Myrtveit et al. 1988 – Teaching about the AIDS epidemic
- Jones 1988 – Interactive events
- Jones 1988 – Why gamesters die in space
- Klabbers 1988 – Support systems
- Klabbers 1988 – The frame of reference underlying
- Laeng 1988 – Report to the 18th ISAGA
- Law-Yone 1988 – A political-economy model of urban
- Luede 1988 – Rationalization in a firm
- McMahon, Coote 1988 – Debriefing simulation games
- Moore 1988 – Management training by simulation/gaming
- Panizzi 1988 – Goals, criteria and tools
- Panjabi 1988 – The Italian Renaissance
- Piane 1988 – GEA: Simulation game on energy
- Quilici, Sichenza 1988 – For the formation
- Selbirak 1988 – Using simulation games for training
- Siebecke 1988 – Information centre for games
- Steuer 1988 – Simulating participation of staff
- Toffoli 1988 – Some examples of game classification
- Underwood 1988 – The Policy Exercise
- van Mens 1988 – Mapping game interaction patterns
- Viola, Zin 1988 – VAGUE: Venice