Planspiel-Literaturdatenbank des ZMS
Treffer: 3
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2019
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(2019) : TeaCoSt: A Serious Game for Analyzing Communication Strategies Taken by a Problem-Solving Team In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 630-635Keywords: problem-solving, Collaboration, Decision-Making, Collective, communication, ISAGA, intelligence
2004
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(2004) : Complexity, Systems Thinking, Ill-Structured Problem-Solving and Simulation Gaming In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : The network role-playing game for the group problem-solving task In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: EdinburghKeywords: Group, Problemlösung, problem-solving, Netzwerk, Rollenspiel, Network, Gruppe, Role-Play, ISAGA
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