Planspiel-Literaturdatenbank des ZMS

  • Erweiterte Suche öffnen

Treffer: 3
  • <
  • 1
  • >>
  • 2019

  • Mizuyama, Hajime; Hanawa, Kouichi; Sato, Mizuho; Nakano, Masaru (2019) : TeaCoSt: A Serious Game for Analyzing Communication Strategies Taken by a Problem-Solving Team In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 630-635
  • 2004

  • Nurmi, Sami (2004) : Complexity, Systems Thinking, Ill-Structured Problem-Solving and Simulation Gaming In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Arima, Yoshiko; Kutuno, Go (2003) : The network role-playing game for the group problem-solving task In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • <
  • 1
  • >>