Planspiel-Literaturdatenbank des ZMS

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Treffer: 24
  • 2018

  • Bekebrede, Geertje (2018) : Simulating complex policy interventions in a ,simple' boardgame In: Hühn, Christian; Schwägele, Sebastian; Zürn, Birgit; Bartschat, Daniel; Trautwein, Friedrich (Hg.): Planspiele - Interaktion gestalten: Über die Vielfalt der Methode: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 25-41

    Abstract: After a long history of using non-digital games for policy making, in 2000 the use

    Keywords: Meter, Board, for, Digital, games, Game, Policy
  • Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.) (2018): Simulation Gaming. Application for Sustainable Cities and Smart Infrastructures. 48th International Simulation and Gaming Association Conference, ISAGA 2017. Cham, Switzerland: Springer International Publishing AG

    Abstract: Simulation and gaming have proven their value in contributing to the analysis and
    design of so-called complex systems, such as the development of sustainable cities and
    smart infrastructures. Numerous examples of games about urban planning, intelligent
    transport systems, social cohesion, and other related themes have been developed,
    played, and studied in the past years. In the International Simulation and Gaming
    Association (ISAGA) Conference 2017, we aimed at taking the current state of affairs
    one step further and move toward a comprehensive theory of simulation games for
    sustainable cities and smart infrastructures. During the conference, which was held
    jointly by ISAGA and SAGANET (Simulation and Gaming Association The Netherlands),
    hosted by Delft University of Technology, science met practice, and many
    academic as well as practice-based games and concepts were presented and discussed.
    The result of the scientific contributions is presented in this LNCS book.
    The contributions to this book range from design thinking related to simulation
    gaming, the analysis of the consequences of design choices in games, to games for
    decision-making, examples of games for business, climate change, maritime spatial
    planning, sustainable city development, supply chain, and team work factors, up to
    games that facilitate (organizational) learning processes or are used for attitude measurement,
    and the use of VR technologies in games, not to forget the role of de-briefing
    in the game process.
    In the section "Design and Development," the focus is on the design process of
    simulation games. The articles show the importance of design choices and the influences
    of these choices on the game's effectiveness. They also highlight the role of the
    designer as well as the use of accepted design concepts and approaches. In the section
    "Planning and Policy," games are presented that serve as support tool for
    policy-making processes. The articles describe how stakeholders can be engaged in a
    decision-making process, and how games can facilitate the participation of and discourse
    between them. The perception of games as well as their use for (organizational)
    learning processes is discussed in the contributions in the section "Games and Simulations."
    Learner activation and individual value of games in learning processes are
    topics discussed along with concrete examples of games facilitating, e.g., knowledge
    development in the field of supply chain management. In the next section, we give
    room to the relatively new and yet underexplored field of "Games as Research
    Instruments." The contributions show how games can serve as research instruments
    themselves, and how they can be combined with other research measures in order to
    provide both a rich feedback to participants and researchers and a rigid research set-up
    for measurement of, e.g.. participants' attitudes in the transportation domain. Games
    that are used for learning processes are discussed in the last section, "Learning." The
    authors introduce theoretical concepts of games as a learning instrument, from
    assessment to conditions for learning, up to the role of de-briefing.
    Thus, the 20 selected articles discuss game methodologies for the design and
    research of and with games, applications of gaming to tackle the grand challenges of
    our society as well as to support learning processes and policy development, new
    insights in interface and interaction designs for games, and evaluated applications of
    games in real-world settings.
    The present collection of articles represents current advances in the field of simulation
    and gaming, which were presented and discussed at a very constructive and
    energetic conference in Delft, the Netherlands. The editors wish to thank all contributors
    to this book, reviewers of the articles, as well as all participants of the ISAGA
    2017 conference for adding to this important and still-growing field of research that is
    strongly related to its application domains. We also want to thank Maria Freese and
    Shalini Kurapati, who helped us process all contributions to the conference. We look
    forward to future exchanges and further advancements of our exciting field of research
    and design of simulation games!

    Beiträge zu diesem Sammelband:
  • 2014

  • Zhou, Qiqi (2014): The Princess in the Castle: Challenging Serious Game Play for Integrated Policy Analysis and Planning. Promotion. Faculty of TBM, Delft. Technik, Management.
  • 2012

  • Tsuchiya, Shigehisa (2012): Policy Exercise for Organizational Transformation. A Double-loop Learning Perspective. In: Studies in Simulation & Gaming (22), S. 69-76
  • 2005

  • Ichikawa, Arata (2005) : Play in the First Policy Exercise, ENREN, in Japan In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • Yokoyama, Nagisa (2005) : Information Technology Policy and Culture in France In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 279-287
  • 2003

  • Fritzsche, David J. (2003) : Playing the Business Policy Game: an international business strategy simulation In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Tsuchiya, Shigehisa (2001) : Policy Exercise for Nuclear Power Plant Operators. A First Practical Application in Japan In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu

    Keywords: Japan, Politik, ISAGA, Policy
  • 2000

  • van den Brand, Roel; Dijkstra, Remco (2000) : Supporting policy-making in healthcare networks Exploring the connection between network theory and participative policy analysis In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • 1997

  • Joldersma, Cisca (1997) : Policy Theory of Policy Exercises: The Hidden Message In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 241-250
  • Klabbers, Jan; Bernabo, Chris; Moomaw, Bill; Carter, Tom; Hammond, Sue Postle; Hisschemöller, Matthijs (1997) : Global Climate Change & Sustainability. Enhancing the Policy/Science Dialogue In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 33-45
  • 1996

  • Klabbers, Jan; Bernabo, Chris; Hisschemsller, Matthijs; Moomaw, Bill (1996) : Climate change policy development: Enhancing the science/policy dialogue In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 285-297
  • Mastik, Hanneke; Scalzo, Richard; Termeer, C.J.A.M.; in't Veld, R. J. (1996) : Responsive simulation: An instrument for dynamic policy analysis In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 329-353
  • 1994

  • Peters, Vincent; Beek, Wim ter; van der Horst, Judith (1994) : Health Policy in Secondary Schools. A Policy Exercise In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 152-162
  • Wenzler, Ivo; Roosen (1994) : Flexible Time Schedules. Strategic Policy Exercise In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 126-132
  • 1992

  • Igarashi, Yasufumi; Kaneda, Toshiyuki; Kumata, Yoshinobu (1992) : Municipal Planning Room for Policy Exercises In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 238-245

    Keywords: Politik, ISAGA, Policy
  • Toth, Ferenc (1992) : Global Change and the Cross-Cultural Transfer of Policy Games In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 208-215
  • Wysk, Rüdiger (1992) : A Computer-Supported Meeting Environment for Policy Exercises In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 230-237
  • 1989

  • Takkenberg, Cees (1989) : Policy exercise, (group) decision support In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 169-171
  • Underwood, Steven (1989) : Structured participation in technology assessment. The policy exercise In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 172-179
  • 1988

  • Klabbers, Jan (1988) : Support systems - classification, taxonomy, policy formation: An introduction In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 161-163