Planspiel-Literaturdatenbank des ZMS

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  • 2021

  • Kortmann, Rens; Peters, Vincent (2021): Becoming the Unseen Helmsman. - Game facilitator competencies for novice, experienced, and non-game facilitators (Vol. 52, No. 3), S. 255-272. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/10468781211020792

     

    Abstract: Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game facilitation. It reviewed several competency models for facilitators of generic (non-game) group sessions. Since no such model comprehensively provided guidelines to facilitate game sessions in particular, a new competency model was proposed using a bottom-up approach with the participation of game facilitation experts. The question remains what lessons may be drawn from this model. Methods. This contribution elaborates on the competency model for game facilitation and draws lessons from it. Thus it aims to empower both novice and experienced game facilitators to become an Unseen Helmsman. Also, it presents learnings for people who are experienced in facilitating groups in general, but who are new to facilitating game sessions. Conclusions. First, lessons for novice game facilitators include familiarising themselves with the core notions of the competency model: the characteristics of a complex systems game (session), and the attitudes, knowledge, and skills for successful game facilitation. Second, experienced game facilitators may learn from existing competency models for generic (non-game) group facilitation. Third, facilitators of generic (non-game) group sessions are encouraged to study the characteristics of game sessions in addition to the specific competencies contained in the competency model for game facilitators.

  • 2018

  • Brühl, Tanja; Leib, Julia; Peltner, Anne; Ruppel, Samantha (2018) : Die Vereinten Nationen simulieren: "MainMUN" als fächerübergreifendes Planspiel der Weltpolitik In: Meßner, Maria Theresa; Schedelik, Michael; Engartner, Tim (Hg.): Handbuch Planspiele in der sozialwissenschaftlichen Hochschullehre: 1: Frankfurt a.M.: Wochenschau Verlag, S. 181-192
  • Cuesta Aguiar, Victor A.; Nakano, Masaru (2018) : A Model for the Development of Stealth Serious Games In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 139-147

    Abstract: In this paper, a model for serious game (SG) development is presented
    and explained along with a definition of stealth serious games (SSG).
    A systemic review on existing models is performed

  • 2012

  • Deenen, Rutger; Wenzler, Ivo; Helmer, Sjoerd (2012) : Reflection On a Structured Game Design Approach for a Market Model Design In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 223-233
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