Planspiel-Literaturdatenbank des ZMS
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2022
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(2022) : Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 93-106Keywords: Ethics, diversity, Self-concept, Living together, Co-design, Education, Game Design, Culture
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