Planspiel-Literaturdatenbank des ZMS

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  • 2012

  • Coleman, Douglas (2012) : Choosing between traditional and virtual Sim-Gaming Environments for Language Learning In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 165-172
  • 2011

  • Montero Fleta, Begona; Perez-Sabater, Carmen; Rising, Beverly (2011) : Using Simulation Methodology and Blogging in the Language Classroom In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 145-152
  • 2006

  • Mallon, Adrian; Mallon, Bride (2006) : Talk to the triangle. Developing a natural-language CALL tool In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 298-325
  • 2004

  • Verbraeck, Alexander (2004) : The feasibility of several simulation languages to create multi-actor distributed simulation games In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Rising, Beverly (2003) : Variables affecting simulation effectiveness In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Andreu-Andres, Angeles; Garci­a-Casas, Miguel (2001) : Designing Educational Games for Language Learning In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • Aznar, Lourdes (2001) : TARAT: A Simulation Game Used with Advanced English Language Learners In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • Comastri, Andrea; Fina, Valeria de (2001) : Changing the Direction of Teaching and Learning in the Language Classroom In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 14-15
  • van der Hijden, Pieter (2001) : GML - Gaming Modelling Language In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis

    Keywords: Language, Gaming, Sprache, ISAGA
  • 2000

  • Lobuts, John; Divita, Sal (2000) : Uncovering Manifestations of Destructive Competition by Interpreting Nonverbal. Language with the Nickel Auction Escalation Simulation In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • 1996

  • Garcia-Carbonell, Amparo; Watts, Frances (1996) : Telematic simulation and language learning In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 585-595
  • 1994

  • Crookall, David; Arai, Kiyoshi; Bisters, Valdis; Gracia-Carbonell, Amparo; Gruntsev, Alexander; Kaschitsin, Vladimir; Mak, Linda; Sunderman, Paula; Teach, Richard; Watts, Frances (1994) : Cross-Cultural Communication, Language Learning, Multimedia and Simulation/Gaming. A Case-Study In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 139-146
  • 1992

  • Qui, Zhipu; Dunn, Joanne (1992) : Simulation/Gaming for Language Learning in China In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 135-142
  • Tsushima, K.; Kaga, H.; Fujii, K. (1992) : A Classroom Simulator for Computer Language Education In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
  • 1988

  • Emery, John (1988) : Play and instrumentality in computer-assisted language learning In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 74-79
  • Popenko, Irina : Game with languages while learning In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen

    Keywords: Language, Spiel, Sprache, ISAGA, Game
  • Ruiters, Manon; Traasvan Oort, Marjolijn; Roos, Marc de : Gaming & the Language of Learning In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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