Planspiel-Literaturdatenbank des ZMS
Treffer: 17
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2012
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(2012) : Choosing between traditional and virtual Sim-Gaming Environments for Language Learning In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 165-172
Attachment: 46845917-b95e-4f59-8ee9-82fd8a0c7ca6.pdf
Keywords: computergestützt, Language, Interaktion, Environment, Sprache, BambergerForum, Learning, Internet, Planspiel, Spielszenario, Weiterbildung 2011
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(2011) : Using Simulation Methodology and Blogging in the Language Classroom In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 145-152
2006
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(2006) : Talk to the triangle. Developing a natural-language CALL tool In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 298-325
2004
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(2004) : The feasibility of several simulation languages to create multi-actor distributed simulation games In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : Variables affecting simulation effectiveness In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2001
2000
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(2000) : Uncovering Manifestations of Destructive Competition by Interpreting Nonverbal. Language with the Nickel Auction Escalation Simulation In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
1996
1994
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(1994) : Cross-Cultural Communication, Language Learning, Multimedia and Simulation/Gaming. A Case-Study In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 139-146
1992
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(1992) : A Classroom Simulator for Computer Language Education In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-VerlagKeywords: Ausbildung, classroom, Language, Computer, Simulation, Education, Sprache, ISAGA, Klassenzimmer
1988
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(1988) : Play and instrumentality in computer-assisted language learning In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 74-79
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