Planspiel-Literaturdatenbank des ZMS

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  • 2012

  • Hill, Jonnie; Rodrigo, Mercedes (2012): ISAGA at 40: Looking Back, Looking Forward - With a Little Help from S&G. In: Simulation & Gaming 43 (1), S. 15-22. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/1046878111433196

     

    Abstract: [Original Abstract] In this editorial, we explore the growth of the International Simulation and Gaming Association (ISAGA) and Simulation &amp

  • 2011

  • Gillert, Arne (2011): Der Spielfaktor: Warum wir besser arbeiten, wenn wir spielen. München: Heyne Verlag

    Keywords: Spiel, Kultur, Management
  • Williams, Robert (2011): Multiple Identification Theory. Attitude and Behavior Change in a Simulated International Conflict. In: Simulation & Gaming 42 (6), S. 733-747. Online verfügbar unter http://sag.sagepub.com/content/42/6/733.full.pdf+html

     

    Abstract: [Original Abstract] Previous research has demonstrated the efficacy of Multiple Identification Theory (MIT) in changing the attitudes and behaviors of participants in simulations. However, these studies did not employ control groups, and their evidence of real-life behavioral change was self-reported. The present investigation attempts to improve upon previous MIT research in these areas. Participants either played an MIT game about international conflict twice (full MIT treatment) or watched a documentary and played the game once (control/half MIT treatment). Their attitudes and behaviors regarding conflict were measured before, during, and after the experimental sessions. Statistical tests reveal that the attitudes and behaviors of full MIT treatment participants became significantly more cooperative than those of control/half MIT treatment participants. The authors discuss the implications of this research for attitude change in simulation and for international relations.

  • 2010

  • Fowler, Sandra; Pusch, Margaret (2010): Intercultural Simulation Games. A Review (of the United States and Beyond). In: Simulation & Gaming 41 (1), S. 94-115. Online verfügbar unter http://sag.sagepub.com/content/41/1/94.full.pdf+html
  • Jenson, Jennifer; Castell, Suzanne de (2010): Gender, Simulation, and Gaming. Research Review and Redirections. In: Simulation & Gaming 41 (1), S. 51-71. Online verfügbar unter http://sag.sagepub.com/content/41/1/51.full.pdf+html
  • Mistele, Peter; Bargstedt, Uwe (Hg.) (2010): Sicheres Handeln lernen. Kompetenzen und Kultur entwickeln. Frankfurt: Verlag für Polizeiwissenschaft

  • 2009

  • Schulz, Klaus-Peter; Fox, Michael (2009) : Creating Understanding and Meaning across Cultures. Playing a Business Game with Groups from the US, South Africa and Germany In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 257-264
  • 2007

  • Kriz, Willy C.; Auchter, Eberhard (2007) : Kompetenzen und Motivation für Unternehmensgründungen mit Planspielen fördern - Ergebnisse einer empirischen Studie In: Kriz, Willy C.: Planspiele für die Organisationsentwicklung: Berlin: WVB (Wandel und Kontinuität in Organisationen), S. 309-333
  • 2006

  • Huizinga, Johan (2006): Homo ludens. Vom Ursprung der Kultur im Spiel. 20. Reinbeck: Rowohlt Taschenbuch Verlag (Rowohlts Enzyklopädie)
  • Voiskounsky, Alexander E.; Mitina, Olga V.; Avetisova, Anastasiya A. (2006) : Cross-cultural investigation of online gaming. Modes of flow experience and integration in samples of Russian and French gamers In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 66-85
  • 2005

  • Carmichael,, Sumter M. (2005) : The Pain Game. An educational game for patients with chronic pain problems addressing the Mind/Body issues affecting pain In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA

    Keywords: Kultur, ISAGA, Culture
  • Rising, Beverly; Garcia-Carbonell, Amparo (2005) : Culture and Communication In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • 2004

  • Andreu-Andres, Angeles; Garci­a-Casas, Miguel (2004) : Culture at play In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 273-277
  • 2003

  • Kawagoe, Nahoko (2003) : Role playing games for understanding cultural differences In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Andreassi, Rossella; Centaro, Sara; Corallo, Maria; Musci, Elena (2001) : A Ludic Approach to Cultural Resources. The "Castel del Monte" Case In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis

    Keywords: Kultur, ISAGA, Culture, Ressource
  • 2000

  • Sabater, Carmen Perez; Sabater, Maria Luisa Perez (2000) : Discovering cultures through E-Mail In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA

    Keywords: Email, Kultur, ISAGA, Culture
  • 1997

  • Loveluck, Clive (1997) : Games, Society and Culture In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 199-208
  • Barreteau, O.; Dare, William : Role-playing games in a variety of cultures. Experiences from the ComMod group In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Rehm, Matthias; Andre, Elisabeth; Bee, Nikolaus; Endrass, Birgit; Wissner, Michael; Nakano, Yukiko; Nishida, Toyoaki; Huang, Hung-Hsuan : Bridging the gap between cultures by situated educational games with embodied conversational agents In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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