Planspiel-Literaturdatenbank des ZMS
Treffer: 13
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2011
2010
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(2010): How We Think and Talk About Facilitation. In: Simulation & Gaming 41 (5), S. 694-704. Online verfügbar unter http://sag.sagepub.com/content/41/5/694.full.pdf+htmlKeywords: Förderung, Forschung, Kommunikation, Simulation, Japan, Konzept, Führung, SCOT, Sozialkonstruktivismus, Planspiel
2009
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(2009) : University Education Reform by Employing Gaming-Simulation. A Case Study at Akita University in Japan In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 137-142
2005
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(2005) : Yutori Is Considered Harmful. Agent-Based Analysis for Education Policy in Japan In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 129-136
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(2005) : Background and Current Status of Learning Games in the Field of Japanese School Education In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 121-128
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(2005) : The Quantity and Context of Video Game Violence in Japan. Toward Creating an Ethical Standard In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 111-120
2004
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(2004) : Evaluation of the Design of ENREN, the First Gaming Simulation in Japan In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2001
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(2001) : Vocabulary Development Using Gaming Activities: An Action Research at a Nursing School in Japan In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 79-85
1996
1989
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(1989) : A simple method of scenario-making. Two Japanese cases in community planning In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 235-240
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