Planspiel-Literaturdatenbank des ZMS

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  • 2011

  • Ichikawa, Arata (2011) : The Prototype Of The Social Process Gaming In Japan In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 114-118

    Keywords: Gaming, Japan, ISAGA
  • 2010

  • Kato, Fumitoshi (2010): How We Think and Talk About Facilitation. In: Simulation & Gaming 41 (5), S. 694-704. Online verfügbar unter http://sag.sagepub.com/content/41/5/694.full.pdf+html
  • 2009

  • Ido, Masami; Hayashi, Shintaro; Sasaki, Masako; Hayashi, Yoshio (2009) : University Education Reform by Employing Gaming-Simulation. A Case Study at Akita University in Japan In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 137-142
  • 2005

  • Arai, Atsuko; Terano, Takao (2005) : Yutori Is Considered Harmful. Agent-Based Analysis for Education Policy in Japan In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 129-136
  • Ichikawa, Arata (2005) : Play in the First Policy Exercise, ENREN, in Japan In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • Kamijo, Haruo (2005) : Background and Current Status of Learning Games in the Field of Japanese School Education In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 121-128
  • Shibuya, Akiko; Sakamoto, Akira (2005) : The Quantity and Context of Video Game Violence in Japan. Toward Creating an Ethical Standard In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 111-120
  • 2004

  • Ichikawa, Arata (2004) : Evaluation of the Design of ENREN, the First Gaming Simulation in Japan In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2001

  • Tsuchiya, Noriko (2001) : Vocabulary Development Using Gaming Activities: An Action Research at a Nursing School in Japan In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 79-85

    Keywords: Development, Gaming, Japan, ISAGA
  • Tsuchiya, Shigehisa (2001) : Policy Exercise for Nuclear Power Plant Operators. A First Practical Application in Japan In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu

    Keywords: Japan, Politik, ISAGA, Policy
  • 1996

  • Tsuchiya, Noriko (1996) : GAMING in EFL: A Japanese case In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 537-545

    Keywords: Gaming, Japan, Spielen, ISAGA
  • 1989

  • Arai, Kiyoshi (1989) : A simple method of scenario-making. Two Japanese cases in community planning In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 235-240
  • Yamakawa, Hiroshi; Ichise, Ryutaro; Otha, Masayuki; Kato, Yoshikiyo; Shoji, Hiroko; Matsuo, Yutaka : Educational Board Game for Researchers' career planning in Japan In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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