Planspiel-Literaturdatenbank des ZMS

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  • 2024

  • Thiagarajan, Sivasailam; Richter, Matthew S.; Richter, Esther (2024): Interactive Technique for Learning: Bookbaby

    Abstract: Everyone is sold on the need to 'engage' learners through the learning process. But, many think just playing games, having fun, and ensuring participants have a great time translates into effective learning. There's more to it than that! For decades now Thiagi has shown us how to use instructional games and simulations to facilitate learning. Interactive Techniques for Learning is the culmination of that work, in partnership with his long-time disciple and business partner, Matt Richter. Together, with Esther Richter, they provide the processes and methods that enable Thiagi's activities to work. They explore: 1. An overview of the learning process and how it happens. 2. What instructional games and simulations are and how to use them effectively 3. How to create more intrinsically motivating learning environments 4. How to choose which activity to use 5. ?How to debrief an activity 6. How to evaluate both the activity and the overall learning program 7. ?Conducting and modifying activities 8. Their instructional design principles and procedures 9. ?The differences between training, facilitation, and facilitative training 10. And more Then, as one might expect from the man himself, you get 60 activity protocols categorized into 11 different interactive strategies. Some are oldies, but goodies, updated for the 21st century. Others are brand spanking new.

  • 2005

  • Angehrn, Albert (2005) : Learning to Manage Innovation and Change through Organizational and Peoble Dynamcis Simulations In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • 2004

  • Grigg, David Rowland (2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • Ichikawa, Arata; Nakamura, Mieko (2004) : Gaming Game: the Interaction of Female Gaming and Male Game. The Interaction of Female Gaming and Male Game In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Panizzi, Giorgio (2003) : The role of interactive learning in nurturing transferable and employability skills in education and training In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Campos-Lopez, Enrique; Flores-Munoz, Narciso; Urdiales-Kalinchuk, Alena (2001) : IMMUNE: Improving Interdisciplinary Research and Social Interaction In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • 2000

  • Gwynne, Howard (2000) : Feeling your way into the future In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • 1994

  • Stefan, Kovacs (1994) : Contributions To The Simulation Of The Man-Task Interaction As An Application On The Prevention Of Accidentous Tendencies In Man-Machine Systems In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 147-151
  • 1988

  • van Mens, Maarten (1988) : Mapping game interaction patterns: Some observations on player behaviour in a SIMPLEX game In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 18-24
  • Ichikawa, Manabu; Koyama, Yuhsuke : SOARS for simulation of social interactions and gaming Introduction as a social microscope In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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