Planspiel-Literaturdatenbank des ZMS
Treffer: 9
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2019
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(2019) : cSIMINSOC as a tool for the study of group phenomena In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 636-637
2018
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(2018) : A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 191-199
Abstract: Artificial Neural Networks make it possible to develop faster modelbased
business games, but in general, they are neither easy to develop nor easy
to understand. This paper presents a highly automated framework for developing
Multi-Layered Networks of Active Neurons for simulation experiments and
model-based business games using self-organizing data mining with the Group
Method of Data Handling. It discusses some of the results from international
research done in Europe, Australia, and most recently at Walla Walla University
in College Place, Washington, USA.Keywords: Data, Group, Active, Handling, (MLNAN), (ANNs), Neurons, Business, Networks, Artificial, of, Multi-Layered, Simulations, Method, Model-based, games, Neural, (GMDH) 2009
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(2009) : New Insights into Group Work Assessment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 179-187
2004
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(2004) : The bigger - The better? The evaluation of the large group game CRUZ DEL SURÂ In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : The network role-playing game for the group problem-solving task In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: EdinburghKeywords: Group, Problemlösung, problem-solving, Netzwerk, Rollenspiel, Network, Gruppe, Role-Play, ISAGA
2001
1992
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(1992) : Simulation of Polarization from Each Group Decision In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
1989
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(1989) : Designing and evaluating decision support systems. A group DSS for international transfer pricing In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 203-209Keywords: Group, Evaluation, Decision-Making, Entscheidungsfindung, Gruppe, Decision, Entscheidung, ISAGA
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(1989) : Policy exercise, (group) decision support In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 169-171
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