Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Kakimoto, Toshikatsu; Ando, Kaori; Hosono, Fumio (2019) : cSIMINSOC as a tool for the study of group phenomena In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 636-637
  • 2018

  • Motzev, Mihail (2018) : A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 191-199

    Abstract: Artificial Neural Networks make it possible to develop faster modelbased
    business games, but in general, they are neither easy to develop nor easy
    to understand. This paper presents a highly automated framework for developing
    Multi-Layered Networks of Active Neurons for simulation experiments and
    model-based business games using self-organizing data mining with the Group
    Method of Data Handling. It discusses some of the results from international
    research done in Europe, Australia, and most recently at Walla Walla University
    in College Place, Washington, USA.

  • 2009

  • Montero Fleta, Begona; Rising, Beverly; Perez-Sabater, Carmen (2009) : New Insights into Group Work Assessment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 179-187
  • 2004

  • Dufter-Weis, Angelika (2004) : The bigger - The better? The evaluation of the large group game CRUZ DEL SURÂ In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Arima, Yoshiko; Kutuno, Go (2003) : The network role-playing game for the group problem-solving task In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Peters, Vincent; van der Hijden, Pieter; van Westelaken, Marleen de (2001) : Designing and Using Gaming Simulations for Large Groups of Participants In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • 1992

  • Nakamura, Mieko (1992) : Simulation of Polarization from Each Group Decision In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag

    Keywords: Group, Simulation, Gruppe, ISAGA
  • 1989

  • Sol, Henk G.; van der Ven, Michael (1989) : Designing and evaluating decision support systems. A group DSS for international transfer pricing In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 203-209
  • Takkenberg, Cees (1989) : Policy exercise, (group) decision support In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 169-171
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