Planspiel-Literaturdatenbank des ZMS
Treffer: 6
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2017
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(2017) : Das Planspiel Wirtschaftsordnungen. Eine genetisch und kontrovers erweiterte Planspielkonzeption In: Rappenglück, Stefan; Petrik, Andreas (Hg.): Handbuch Planspiele in der politischen Bildung: Schwalbach: Wochenschauverlag (Politik und Bildung), S. 77-84
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(2017) : Der Blick über den Tellerrand. Planspiele grenzenlos - ein Blick in die Zukunft In: Rappenglück, Stefan; Petrik, Andreas (Hg.): Handbuch Planspiele in der politischen Bildung: Schwalbach: Wochenschauverlag (Politik und Bildung), S. 286-300
2012
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(2012): Die verspielte Gesellschaft. Gamification oder Leben im Zeitalter des Computerspiels. 1. Hannover: Heise Zeitschriften Verlag GmbH & Co KG
2005
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Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.) (2005): Gaming, Simulations, and Society. Research Scope and Perspective. ISAGA-Conference 2003. Tokyo: Springer-Verlag
- Adachi, Ishikawa et al. 2005 – Motivation Styles to Speak Out
- Akahori 2005 – The Features and Roles
- Akahori 2005 – The Futures and Roles
- Arai, Terano 2005 – Yutori Is Considered Harmful
- Baba, Shuqin 2005 – Utilization of Neural Networks
- Fujiie, Tsuchiya et al. 2005 – Openness: A Key to Good
- Greenblat 2005 – Social Contributions and Responsibilities
- Hosoi 2005 – Possibilities and Prospects of On-Line
- Ichikawa, Nakamura 2005 – For the Knowledge Society
- Kaji, Matsumura et al. 2005 – Use of Gaming for Training
- Kamijo 2005 – Background and Current Status
- Kato 2005 – Facilitation in Communication
- Kitani, Arai et al. 2005 – An Evaluation of Role-Playing Gaming
- Klabbers 2005 – Enhancing Policy Development Through Actor-Based
- Kriz, Puschert et al. 2005 – Effective Learning Through Gaming Simulation
- Kuboya, Kimura 2005 – The Game of Forming
- Leigh, Spindler 2005 – Congruent Facilitation of Simulations
- Matsuda, Hiraki 2005 – Prefrontal Cortex Deactivation During Video
- Matsuda 2005 – Instructional Activities Game
- Mayer, Leijten et al. 2005 – The Urban Network Game
- Nagata, Wake et al. 2005 – The Loss of Concentration
- Ogawa, Iyori et al. 2005 – Price Competition Between Middlemen
- Ohara, Arai 2005 – Complex Project Management and Gaming
- Ohnuma 2005 – Environmental Commons Game
- Shibuya, Sakamoto 2005 – The Quantity and Context
- Shiratori 2005 – Toward a New Science
- Suganuma, van Huynh et al. 2005 – Agent-Based Simulation of Alliance
- Taniguchi, Nakajima et al. 2005 – A Report of U-Mart Experiments
- Wenzler 2005 – Simulations and Social Responsibility
- Wolfe 2005 – A Business Game with Social
- Yokoyama 2005 – Information Technology Policy and Culture
2001
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(2001) : Bridging Information & Knowledge Society. Potentials of Gaming In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
1997
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(1997) : Games, Society and Culture In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 199-208
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