Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Kawalle, Steven (2018) : Planspiele in simultaner Anwendung als Lehr- und Forschungsmethode: Herausforderungen und Synergieeffekte In: Meßner, Maria Theresa; Schedelik, Michael; Engartner, Tim (Hg.): Handbuch Planspiele in der sozialwissenschaftlichen Hochschullehre: 1: Frankfurt a.M.: Wochenschau Verlag, S. 131-146
  • 2014

  • Lo, Julia; Meijer, Sebastiaan (2014) : The Debriefing of Research Games. A Structured Approach for the Validation of Gaming Simulation Outcomes In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 88-99
  • Mizuyama, Hajime; Torigai, Shuhei; Anse, Michiko (2014) : A Prediction Market Game to Route Selection under Uncertainty In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 223-230
  • Peters, Vincent; Everwijn, Hayke; van Westelaken, Marleen de (2014) : The Evaluation of a discipline. A Framework for Evaluatiing Simulation Games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 168-186
  • 2009

  • Harteveld, Casper; Warmelink, Harald; Fumarola, Michele; Mayer, Igor (2009) : Bringing Concepts Alive in Second Life. A Design Based Experiment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 199-205
  • 2006

  • Greef, Tjerk de; te Brake, Guido; Lindenberg, Jasper; Rypkema, Jouke; Smets, Nanja (2006) : A Game-based Experimentation Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 38-59
  • 2005

  • Kos, ZdenÄ›k; Vedralova, Anna; Horvathova, Veronika (2005) : Experience with the Game WRENCH In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA

    Keywords: Spiel, ISAGA, Game, Experiment
  • Ogawa, Kazuhito; Iyori, Kouhei; Oda, Sobei H. (2005) : Price Competition Between Middlemen. An Experimental Study In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 59-68

    Keywords: ISAGA, Experiment
  • 2004

  • Eberle, Thomas (2004) : Experiential Learning Outdoors - Participant's feedback on different activities In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • Koyama, Yuhsuke; Kobayashi, Jun; Ooura, Hirokuni (2004) : A Social Dilemma Experiment with intergroup mobility In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA

    Keywords: ISAGA, Dilemma, Experiment
  • Oellrich, Janto (2004) : Experiential Learning. How to use METALOG® Trainingtools to accelerate learning and change? In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Hansmann, Ralf; Weymann, Martin; Francke, Carl-Johan; Scholz, Roland (2003) : Internet-based environmental education. Two experiments on the simulation game SimUlme In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Klabbers, Jan (2001) : Complexity Theory & Game Theory. A New Foundation for Experimental, Empirical and Experiential Social Systems Research In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 164-166
  • 2000

  • Scalzo, Richard (2000) : Exploring the unexpected with responsive simulation In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • 1997

  • Kaneda, Toshiyuki; Kanegae, Hidehiko; Kaji, Hideki (1997) : A Gaming Simulation Experiment on Regional Sustainable Development Planning under Different Governmental System Settings In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 105-116
  • 1976

  • Santa Maria, Hernan (1976) : Juegos en la ensananza de la adminstracion. OPS Una Experiencia In: Bolivar, Simon: TOMO II: Carcas (ISAGA)
  • Barreteau, O.; Richard-Ferroudji, Audrey : Concert 'Eau. A setting to experiment difficulties of pluralism In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen

    Keywords: ISAGA, Experiment
  • Kavtaradze, Dmitry; Lihacheva, Helen; Miroshnychenko, Andrii : Simulation experiments for achieving regional sustainable development In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Oda, Sobei H.; Haitani, Ryohei : What Students Learn from Market Experiments and What They Don't In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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