Planspiel-Literaturdatenbank des ZMS
Treffer: 19
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2018
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(2018) : Planspiele in simultaner Anwendung als Lehr- und Forschungsmethode: Herausforderungen und Synergieeffekte In: Meßner, Maria Theresa; Schedelik, Michael; Engartner, Tim (Hg.): Handbuch Planspiele in der sozialwissenschaftlichen Hochschullehre: 1: Frankfurt a.M.: Wochenschau Verlag, S. 131-146
2014
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(2014) : The Debriefing of Research Games. A Structured Approach for the Validation of Gaming Simulation Outcomes In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 88-99
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(2014) : A Prediction Market Game to Route Selection under Uncertainty In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 223-230
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(2014) : The Evaluation of a discipline. A Framework for Evaluatiing Simulation Games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 168-186
2009
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(2009) : Bringing Concepts Alive in Second Life. A Design Based Experiment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 199-205
2006
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(2006) : A Game-based Experimentation Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 38-59
2005
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(2005) : Experience with the Game WRENCH In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : Price Competition Between Middlemen. An Experimental Study In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 59-68
2004
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(2004) : Experiential Learning Outdoors - Participant's feedback on different activities In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : A Social Dilemma Experiment with intergroup mobility In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Experiential Learning. How to use METALOG® Trainingtools to accelerate learning and change? In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : Internet-based environmental education. Two experiments on the simulation game SimUlme In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2001
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(2001) : Complexity Theory & Game Theory. A New Foundation for Experimental, Empirical and Experiential Social Systems Research In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 164-166
2000
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(2000) : Exploring the unexpected with responsive simulation In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
1997
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(1997) : A Gaming Simulation Experiment on Regional Sustainable Development Planning under Different Governmental System Settings In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 105-116Keywords: Development, Entwicklung, Governance, Nachhaltigkeit, ISAGA, Sustainability, Regierung, Experiment
1976
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(1976) : Juegos en la ensananza de la adminstracion. OPS Una Experiencia In: Bolivar, Simon: TOMO II: Carcas (ISAGA)
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: Concert 'Eau. A setting to experiment difficulties of pluralism In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Simulation experiments for achieving regional sustainable development In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: NijmegenKeywords: Development, Entwicklung, Simulation, Nachhaltigkeit, ISAGA, Sustainability, Planspiel, Experiment
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: What Students Learn from Market Experiments and What They Don't In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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