Planspiel-Literaturdatenbank des ZMS
2019
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(2019) : Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 480-495
2018
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(2018) : Experimental approach to application of simulation games in higher education In: Hühn, Christian; Zürn, Birgit; Schwägele, Sebastian; Hofmann, Sarah; Trautwein, Friedrich (Hg.): Planspiele - Analyse und Wirkungen: Rückblick auf den Deutschen Planspielpreis 2015 und 2017: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 69-97
Abstract: This paper aims to describe and analyze various aspects of the process of education based on decision-making simulation games - i. e. the so-called management simulation games - in teaching management skills. The results of two experimental studies are presented in the paper. The first one was built around the influence of cognitive system of player team assessment on the "free rider" effect as part of courses based on decision-making games - an experiment conducted in a group of 167 undergraduate students. The rustles of the research proved that "free-rider" problem aca be address through the game and course-design structure in the effective way. The second one is built around introduction of an individual system of assessment in the form of an investment game as an additional element of assessment as part of courses based on decision-making games, and the influence of introduction of such system on the outcome of simulation and course satisfaction - a pilot study conducted as an experiment on a group of 28 graduate students. The results of the experiment proved that building double game structures can provide more effective learning environments for students.
Keywords: Decision-Making, Simulation, Environment, higher, Education, Skills, Learning, games, Management 2012
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(2012) : Choosing between traditional and virtual Sim-Gaming Environments for Language Learning In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 165-172
Attachment: 46845917-b95e-4f59-8ee9-82fd8a0c7ca6.pdf
Keywords: computergestützt, Language, Interaktion, Environment, Sprache, BambergerForum, Learning, Internet, Planspiel, Spielszenario, Weiterbildung 2009
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(2009) : Combining concepts from Modeling and Simulation and Game research. Realismic Virtual Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 109-113Keywords: Forschung, Gaming, Simulation, Environment, Umwelt, virtual, Umgebung, ISAGA, Realitätsnähe, virtuell, Research
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(2009) : Mullivelled. Wrapping Computer Games into Educational Gaming Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 219-225Keywords: Gruppenarbeit, Computer, Gaming, Environment, Zusammenarbeit, Education, Bildung, Computerspiel
2006
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(2006) : A Game-based Experimentation Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 38-59
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(2006) : Simulation Framework as a Multi-User Environment for a Go*Team game In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
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(2006) : A generic environment for designing online games. Example and application in the project SAGE In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 250-252
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(2006) : Training Classroom Teachers to Use a Virutal Learning Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 202-211
2005
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(2005) : Analog - Digital - Hybrid - Gaming in the Learning Environment In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : Environmental Commons Game: Is the Free Rider a "Bad Apple"? In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 21-28
2004
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(2004) : Business Simulation - A Better Way to Train Employees In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 492-503
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(2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGAKeywords: Simulationsspiel, Interaktion, Simulation, Environment, Umwelt, Supply, ISAGA, Game, Interaction
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(2004) : Regional environmental education involving children's play and games. A new gaming simulation of local citizens in cooperation with children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 289-298
2003
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(2003) : Playing a simulation game of industrial wastes management as a new curriculum of environmental education In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
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(2003) : Getting students to the high score zone. In a virtual environment and in the classroom In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: EdinburghKeywords: classroom, Studenten, Environment, Umwelt, virtual, ISAGA, Klassenzimmer, virtuell, Students
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(2003) : The effect of "Plant Manager Game' on understanding of environmental problems among junior high school students In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
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(2003) : A role-playing gaming with contextual discordance on regional environmental planning - a framework and a trial run In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2000
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(2000) : Synthetic Environments - a viable training solution? In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
1997
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(1997) : Reincarnation Games in Environmental Education In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 358-362
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(1997) : TERRA NOVA: A Game on the Social Surroundings of the Environment In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 63-73