Planspiel-Literaturdatenbank des ZMS
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2024
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(2024): Playing with Uncertainity: Participatory Modelling to facilitate social and technical investment negotiations for resilience planning. Doctoral Thesis. Online verfügbar unter https://doi.org/10.26021/15160
Abstract: BACKGROUND: Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in the face of increasing climate change impacts. While formal methods are employed to prioritise and decide about investments for resilience planning, developing strategies to negotiate that go beyond formal modelling is essential. Participatory Modelling (PM) has emerged as an effective approach in facilitating data-driven decision-making, enabling stakeholders to create, adjust, and learn from interactive models and to use this experience to inform their decisions. THE PROBLEM: When making decisions related to disaster planning, experts, managers, and policymakers face challenges in recognising interdependence within and between social and technical systems. Therefore, a socio-technical systems approach is crucial to understand the challenge of integrating social and technical assets in resilience planning, their interactions, and interdependencies to make informed decisions. Thus, there is a need for an integrated set of investments that increase social resilience and, at the same time, improve critical infrastructure before natural hazard-caused or human-caused disasters. THE AIM: This PhD thesis aims to develop and trial a Participatory Modelling methodology that engages participants in the process of deciding where or whether to invest in technical and social resilience. The objective of this work is to simulate the decision-making process and understand the trade-offs when negotiating between technical/infrastructure and social resilience investments. The study focused on creating a collaborative process that ensures that the diverse interests and concerns of stakeholders are represented and integrated into the planning process.
Keywords: Social, Decision-Making, Participation, technical, Resilience, participatory, Engineering, Planning 2018
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(2018) : Development of BASE Manufacturing Business Board Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 34-40
Abstract: The authors developed a board business game of manufacturing
called BASE Manufacturing Game (BMG) to provide an opportunity to learn
business for engineers. The purpose of development includes management,
accounting, and to increase learner's motivation for further studies. By using
Questionnaires, the authors proved incredible teaching effectiveness. BMG is a
standard for following BASE business games and authors have been continuing
board development in Japan and Thailand.
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