Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Kikkawa, Toshiko; Junkichi, Sugiura; Kriz, Willy C. (2018) : The Effects of Debriefing on the Performance and Attitude of Japanese University Students In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 173-180

    Abstract: The present study examined the effects of debriefing on 171 Japanese
    university students as part of an international collaboration between Austria and
    Japan. There were eight experimental conditions, as follows: control group
    without treatment, fun game with no debriefing, Prisoner's Dilemma (PD) game
    with no debriefing, PD game with self-completed debriefing, PD game with
    guided written debriefing, PD game with guided written debriefing and a conceptual
    frame, no game but reading of a text, and no game but study of a picture.
    Following completion of these activities, groups of four participants then played
    the Highway Planning Game [1], which deals with cooperation and conflict.
    Although performance during the Highway Planning Game did not significantly
    differ among the groups (probably because of the small number of groups), there
    were interesting differences in terms of performance and attitudes that will
    stimulate further research.

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