Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Palyga, Anna (2018) : Preferred Team Roles and Communication Patterns in Teamwork. - Is There a Formula for Effectiveness?. - Case Study Analysis In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 75-89

    Abstract: Preferred team role composition is said to influence team work
    effectiveness and communication patterns within teams. It is often recommended
    to balance team members in terms of socio-emotional and task-oriented preferred
    roles. However results obtained during this study indicate that there might
    not be such a possibility in the managerial environment. Hereby we present case
    studies of two extremely unbalanced teams in terms of socio-emotional and
    task-oriented role preference and its relationship with communication patterns in
    teamwork effectiveness. As suggested by literature, neither of these extremities
    is fully beneficial in terms of game play results. However it seems that a team
    consisting of only task-oriented participants performed better than purely
    socio-emotional oriented team. The first part of this article summarizes theoretical
    background and outlines the method used in this study. In the second part
    we present case studies of chosen unbalanced teams with in-depth analysis of
    their communication patterns.

  • 2006

  • Genkin, Boris (2006) : Simulation Models of Effective Work Motivation Systems In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
  • 2001

  • Kashibuchi, Megumi; Sakamoto, Akira (2001) : The Instructional Effectiveness of "POMP & CIRCUMSTANCE" in Sex Education In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • Kriz, Willy C. (2001) : Learning through Effective Debrief of Simulations/Games. Consequences of Systems-Theory, Constructivism and Educational Psychology In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 40-42
  • 1997

  • Nescheret, Tanya; Nemitcheva, Nina (1997) : Exploring Leadership Orientation to Improve Leaders Effectiveness in Russia In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 276-281
  • 1990

  • George, Karlheinz (1990) : Zur Sicherung der Effektivität des Baubetriebes bei der Einrichtung von Investitionsbauten In: Hochschule für Architektur und Bauwesen Weimar: Wissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen Weimar: Sonderheft zur ISAGA-Conference: ISAGA-Conference 1989: 4: Weimar, S. 156-158
  • Schöne, Roland (1990) : Eine Methodik zur Effektivitätsanalyse des Einsatzes von rechnergestützten Planspielen in der Aus- und Weiterbildung In: Hochschule für Architektur und Bauwesen Weimar: Wissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen Weimar: Sonderheft zur ISAGA-Conference: ISAGA-Conference 1989: 4: Weimar, S. 176-177
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