Planspiel-Literaturdatenbank des ZMS
Treffer: 3
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2009
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(2009) : Science Rooms. Developing a New Digital Game to Learn Science In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 105-108
2004
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(2004) : Gaming Simulation for Bridging the Gap Between Conventional and Contemporary Learning Strategies In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 141-149Keywords: Edutainment, Simulation, Lerntransfer, strategies, Education, Teslamoon, ISAGA, Planspielbeschreibung, Learning, Planspiel
2003
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(2003) : A theoretical framework for edutainment. Analysis of game consoles In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
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