Planspiel-Literaturdatenbank des ZMS

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  • 2009

  • Kawakami, Shinnosuke (2009) : Science Rooms. Developing a New Digital Game to Learn Science In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 105-108
  • 2004

  • Akinyemi, Adekunle (2004) : Gaming Simulation for Bridging the Gap Between Conventional and Contemporary Learning Strategies In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 141-149
  • 2003

  • Hussain, Hanafizan; Hashim, Samsuri (2003) : A theoretical framework for edutainment. Analysis of game consoles In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh

    Keywords: Edutainment, Spiel, ISAGA, Game
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