Planspiel-Literaturdatenbank des ZMS
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2019
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(2019) : TeaCoSt: A Serious Game for Analyzing Communication Strategies Taken by a Problem-Solving Team In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 630-635Keywords: problem-solving, Collaboration, Decision-Making, Collective, communication, ISAGA, intelligence
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(2019) : Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 501-509
2018
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(2018): Simulations of Decision-Making as Active Learning Tools. Design and Effects of Political Science Simulations. Schweiz: Springer International Publishing AG 2018
Abstract: This volume brings together both political and educational scientists. While educational research literature has so far not systemically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or non motivation and interest of students. ...
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(2018) : Experimental approach to application of simulation games in higher education In: Hühn, Christian; Zürn, Birgit; Schwägele, Sebastian; Hofmann, Sarah; Trautwein, Friedrich (Hg.): Planspiele - Analyse und Wirkungen: Rückblick auf den Deutschen Planspielpreis 2015 und 2017: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 69-97
Abstract: This paper aims to describe and analyze various aspects of the process of education based on decision-making simulation games - i. e. the so-called management simulation games - in teaching management skills. The results of two experimental studies are presented in the paper. The first one was built around the influence of cognitive system of player team assessment on the "free rider" effect as part of courses based on decision-making games - an experiment conducted in a group of 167 undergraduate students. The rustles of the research proved that "free-rider" problem aca be address through the game and course-design structure in the effective way. The second one is built around introduction of an individual system of assessment in the form of an investment game as an additional element of assessment as part of courses based on decision-making games, and the influence of introduction of such system on the outcome of simulation and course satisfaction - a pilot study conducted as an experiment on a group of 28 graduate students. The results of the experiment proved that building double game structures can provide more effective learning environments for students.
Keywords: Decision-Making, Simulation, Environment, higher, Education, Skills, Learning, games, Management 2013
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(2013): Application of decision-making simulation games in teaching management skills. Promotion. Kozminski University, Kozminski. Wirtschaft.Keywords: Simulationsspiel, Lehrmethode, Decision-Making, Entscheidungsfindung, Simulation, Teaching, games, Management
2012
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(2012): An Analysis of Business Culture Based on Complex Adaptative Systems. A Comparison of Group Decision Making Systems in Japan, China and Hong Kong. In: Studies in Simulation & Gaming (22), S. 25-38
2004
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(2004) : A Simulation-Gaming Approach to Collaborative Decision-Making for Sustainable Urban Renewal In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 124-133. Online verfügbar unter fileadmin/Redaktion/Planspielplus/Literatur/2004/Bots__Mayer__Van_Bueren__Seijdel__Van_der_Voort_2004_A_Simulation-Gaming_Approach_to_Collaborative_Decision-Making_for_Sustainable_Urban_Renewal.pdf
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(2004) : e-planspiel - Simulation of commercial decision-making situations in e-commerce In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : Silver Snail: A game for consensus decision making In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
1989
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(1989) : Designing and evaluating decision support systems. A group DSS for international transfer pricing In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 203-209Keywords: Group, Evaluation, Decision-Making, Entscheidungsfindung, Gruppe, Decision, Entscheidung, ISAGA
1988
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(1988) : ISLAND ESCAPE: A decision-making and negotiation icebreaker In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 54-58
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