Planspiel-Literaturdatenbank des ZMS

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  • 2006

  • Voiskounsky, Alexander E.; Mitina, Olga V.; Avetisova, Anastasiya A. (2006) : Cross-cultural investigation of online gaming. Modes of flow experience and integration in samples of Russian and French gamers In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 66-85
  • 1996

  • Beazley, Hamilton (1996) : COMMSPAN: Content and process in multi-cultural communication. A ready-to-use game In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 461-475
  • 1992

  • Gargagliano, Arlen (1992) : Establishing Cross-Cultural Connections in the Classroom In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 121-124
  • Toth, Ferenc (1992) : Global Change and the Cross-Cultural Transfer of Policy Games In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 208-215
  • Caluwe, Leon de; Hofstede, Gert; Peters, Vincent : Gaming. The active substance (Part II) In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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