Planspiel-Literaturdatenbank des ZMS
- <
- <<
- 1
- >
- >>
2018
-
(2018) : The Effects of Debriefing on the Performance and Attitude of Japanese University Students In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 173-180
Abstract: The present study examined the effects of debriefing on 171 Japanese
university students as part of an international collaboration between Austria and
Japan. There were eight experimental conditions, as follows: control group
without treatment, fun game with no debriefing, Prisoner's Dilemma (PD) game
with no debriefing, PD game with self-completed debriefing, PD game with
guided written debriefing, PD game with guided written debriefing and a conceptual
frame, no game but reading of a text, and no game but study of a picture.
Following completion of these activities, groups of four participants then played
the Highway Planning Game [1], which deals with cooperation and conflict.
Although performance during the Highway Planning Game did not significantly
differ among the groups (probably because of the small number of groups), there
were interesting differences in terms of performance and attitudes that will
stimulate further research. -
(2018) : Designing Disaster Diplomacy in the Context of a Climate Change Water Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 43-57
Abstract: In this paper, we explore how a climate change game can be
designed to enhance trans-boundary water partnerships between governments
and provide a window of opportunity to challenge the status quo, leading to
change. The primary focus of the paper is to discuss a theoretical framework that
utilizes "Disaster Diplomacy" as a pre-disaster capacity development tool for
policymakers. The Nile Basin by 2050 scenarios, guided us in the design of the
theoretical framework. The framework established a foundation for the design of
the climate change game known as Nile WeShareIt. This game was played in
October 2014, with policymakers from the Ministry of Water and Irrigation, in
Nairobi, Kenya. Findings indicate that climate change games may challenge the
current perceptions of normality and possibly lead to increased situation
awareness, trust, and collaboration. Future work will entail redesigning the
game, based on the initial outcomes and its application in the river Nzoia
catchment, in West-Kenya.Keywords: disaster, Climate, Cooperation, water, Collaboration, Diplomacy, Situation, resources, Change, Trust, awareness, games, Management, and 2012
-
(2012) : The Development and Use of a Simulation Platform to Foster Polish-American Sister City Entrepreneurial Business In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 287-292
-
: The NGO Game. Cooperation and competition between NGOs in Tanzania In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
- <
- <<
- 1
- >
- >>