Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Kikkawa, Toshiko; Junkichi, Sugiura; Kriz, Willy C. (2018) : The Effects of Debriefing on the Performance and Attitude of Japanese University Students In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 173-180

    Abstract: The present study examined the effects of debriefing on 171 Japanese
    university students as part of an international collaboration between Austria and
    Japan. There were eight experimental conditions, as follows: control group
    without treatment, fun game with no debriefing, Prisoner's Dilemma (PD) game
    with no debriefing, PD game with self-completed debriefing, PD game with
    guided written debriefing, PD game with guided written debriefing and a conceptual
    frame, no game but reading of a text, and no game but study of a picture.
    Following completion of these activities, groups of four participants then played
    the Highway Planning Game [1], which deals with cooperation and conflict.
    Although performance during the Highway Planning Game did not significantly
    differ among the groups (probably because of the small number of groups), there
    were interesting differences in terms of performance and attitudes that will
    stimulate further research.

  • Muricho Onencan, Abby; van de Walle, Bartel (2018) : Designing Disaster Diplomacy in the Context of a Climate Change Water Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 43-57

    Abstract: In this paper, we explore how a climate change game can be
    designed to enhance trans-boundary water partnerships between governments
    and provide a window of opportunity to challenge the status quo, leading to
    change. The primary focus of the paper is to discuss a theoretical framework that
    utilizes "Disaster Diplomacy" as a pre-disaster capacity development tool for
    policymakers. The Nile Basin by 2050 scenarios, guided us in the design of the
    theoretical framework. The framework established a foundation for the design of
    the climate change game known as Nile WeShareIt. This game was played in
    October 2014, with policymakers from the Ministry of Water and Irrigation, in
    Nairobi, Kenya. Findings indicate that climate change games may challenge the
    current perceptions of normality and possibly lead to increased situation
    awareness, trust, and collaboration. Future work will entail redesigning the
    game, based on the initial outcomes and its application in the river Nzoia
    catchment, in West-Kenya.

  • 2012

  • Kuvshinikov, Joseph (2012) : The Development and Use of a Simulation Platform to Foster Polish-American Sister City Entrepreneurial Business In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 287-292
  • Koch, Dirk-Jan : The NGO Game. Cooperation and competition between NGOs in Tanzania In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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