Planspiel-Literaturdatenbank des ZMS

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  • 2012

  • Stampfl, Nora (2012): Die verspielte Gesellschaft. Gamification oder Leben im Zeitalter des Computerspiels. 1. Hannover: Heise Zeitschriften Verlag GmbH & Co KG
  • 2011

  • Redfield, Carol; Redfield, Neil (2011) : Algebra Learning Improved With a COTS Computer Game In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 34-38
  • 2009

  • Dong, Qingqing; Sun, Zhongyi; Mac Namee, Brian (2009) : Physics-Based Table-Top Mixed Reality Games In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 243-248
  • Norbisrath, Ulrich; Männamaa, Ivar; Villems, Anne; Kalamees-Pani, Külli (2009) : Mullivelled. Wrapping Computer Games into Educational Gaming Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 219-225
  • 2008

  • Deterding, Sebastian (2008) : Wohnzimmerkriege. Vom Brettspiel zum Computerspiel In: Wiemer, Serjoscha: Strategie Spielen: Medialität, Geschichte und Politik des Strategiespiels: Münster: Lit, S. 87-113
  • 2003

  • Abramidis, Georg; Eager, Wendy; Evangeliou, Nikplaos; Everwijn, Hayke; Endo, Kaoru; Labusch, Alexandra; Landis, Patty (2003) : The use of computer game architectures as a basis for novel computer assisted learning tools In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • Salen, Katie; Zimmerman, Eric (2003): Rules of Play. Game Design Fundamentals. Cambridge: MIT Press
  • 2001

  • Makarenko, Alexander (2001) : New Computer Game on Geopolitical Problems In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 167-173
  • 1992

  • Fukuda, Maiko; Kurado, Katsuaki; Miki, Masanobu (1992) : Design of a Computer Game for Managing an Apparel Retail Store In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
  • 1990

  • Schweiger, Karl-Heinz; Zschiesche, Mandy (1990) : Expertensystem - Strategisches Computer-Planspiel "Sanierung der Fließgewässer in Bevölkerungs- und Industrieballungsgebieten" In: Hochschule für Architektur und Bauwesen Weimar: Wissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen Weimar: Sonderheft zur ISAGA-Conference: ISAGA-Conference 1989: 4: Weimar, S. 165-170
  • Price, Colin : Computer Games as Vehicles to Learn Physics. Mechanics, Oscillations and Waves In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Slomp, Jannes; van der Zee, Durk Jouke; Molleman, Eric : Exploring Success Factors of a Computer Game - the development and use of a 'Takt Time Control' game In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Warmelink, Harald : Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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