Planspiel-Literaturdatenbank des ZMS
Treffer: 31
2019
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(2019) : An Educational Digital Game that Helps in the Acquisition of Object-Oriented Concept of Learners of Computer Programming In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 657-658
2012
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(2012) : Extension of Computer Business Game. Connection with Real Market In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 77-83
Attachment: 6898b59f-51e7-4b20-8e9c-0b33a9796c63.pdf
2011
2009
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(2009) : Simulated real worlds. Science students creating sustainable cities in the urban simulation computer game SimCity4 In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 227-232
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(2009) : Mullivelled. Wrapping Computer Games into Educational Gaming Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 219-225Keywords: Gruppenarbeit, Computer, Gaming, Environment, Zusammenarbeit, Education, Bildung, Computerspiel
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(2009) : "World of Uncertainty". A Computer Game of Decision Makers In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 53-56Keywords: Computer, Entscheidungsfindung, Spiel, Computersimulation, Decision, ISAGA, Erziehungswissenschaften, Game, Unsicherheit
2008
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(2008) : Wirtschaftspolitik "zum Anfassen". Mit dem Computer gegen die Rezession! In: Blötz, Ulrich: Planspiele in der beruflichen Bildung: Auswahl, Konzepte, Lernarrangements, Erfahrungen - Aktueller Planspielkatalog 2008: Multimedia-Publikation mit CD-ROM: 4: Bonn: W. Bertelsmann (Schriftenreihe des Bundesinstituts für Berufsbildung)
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(2008) : Computergestützte Simulation von Versicherungsfilialen In: Blötz, Ulrich: Planspiele in der beruflichen Bildung: Auswahl, Konzepte, Lernarrangements, Erfahrungen - Aktueller Planspielkatalog 2008: Multimedia-Publikation mit CD-ROM: 4: Bonn: W. Bertelsmann (Schriftenreihe des Bundesinstituts für Berufsbildung)
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(2008) : Computergestützte Gruppenplanspiele. Erläutert an der Topsim-Reihe In: Blötz, Ulrich: Planspiele in der beruflichen Bildung: Auswahl, Konzepte, Lernarrangements, Erfahrungen - Aktueller Planspielkatalog 2008: Multimedia-Publikation mit CD-ROM: 4: Bonn: W. Bertelsmann (Schriftenreihe des Bundesinstituts für Berufsbildung)
2006
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(2006) : Computer as playing partner In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 204-211
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(2006): Computer gaming and interactive simulations for learning: A meta-analysis. In: Journal of Educational Computing Research (3), S. 229-243. Online verfügbar unter https://www.researchgate.net/profile/Michelle_Wright3/publication/233742169_Computer_gaming_and_interactive_simulations_for_learning_A_meta-analysis/links/0912f50be3158c6f20000000/Computer-gaming-and-interactive-simulations-for-learning-A-meta-analysis.pd
2005
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(2005) : The theoretical and developmental applications of online simulations In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : Designing a Scalable Web-Based Business Game In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
2004
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(2004) : Effects of 'Solid Computing' game on understanding among elementary school children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Design of effective educational computer simulations - Experience from Agricultural Education In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Behavioural assessment - a computersupported approach In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : The use of computer game architectures as a basis for novel computer assisted learning tools In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2001
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(2001) : New Computer Game on Geopolitical Problems In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 167-173
1994
1992
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(1992) : Collaborative Creation of Adventure Games in the ESL One-Computer Classroom In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 125-130
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(1992) : Design of a Computer Game for Managing an Apparel Retail Store In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag