Planspiel-Literaturdatenbank des ZMS
2023
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(2023) : Mirrors in Smog City - A serious game to assess collaboration potential In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 106-117
Abstract: Collaboration is a critical factor for a team to be successful. Current practices to measure collaboration potential include methods that are outdated, cumbersome or error prone, and therefore often inapplicable in many settings. Games have been increasingly applied to assess a variety of skills and the popularity of multi-player games makes them a strong alternative for measuring the collaboration potential of a team. We propose Mirrors in Smog City, a novel serious game in which the final score is explicitly conceived as a proxy for the collaboration potential of the players. This multi-player collaborative game is designed for simplicity and accessibility, so that it can be used by very diverse teams in many settings, with minimal on boarding. Although the current prototype still needs a thorough evaluation, our preliminary assessment has concluded that the current design seems to be well-suited for assessing the collaboration potential of its players. Apart from the small sample size, a thorough evaluation will also need to include a benchmark with an objective and, if available, standardized method for assessing collaboration potential.
2019
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(2019) : Persuasion game: Cross-cultural comparison In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 612-616
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(2019) : cSIMINSOC as a tool for the study of group phenomena In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 636-637
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(2019) : TeaCoSt: A Serious Game for Analyzing Communication Strategies Taken by a Problem-Solving Team In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 630-635Keywords: problem-solving, Collaboration, Decision-Making, Collective, communication, ISAGA, intelligence
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(2019) : Teamwork Interaction, Communicative Strategies, and Self-efficacy after playing an Educational Game "Salad Bowl" In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 24-25
2018
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(2018) : Preferred Team Roles and Communication Patterns in Teamwork. - Is There a Formula for Effectiveness?. - Case Study Analysis In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 75-89
Abstract: Preferred team role composition is said to influence team work
effectiveness and communication patterns within teams. It is often recommended
to balance team members in terms of socio-emotional and task-oriented preferred
roles. However results obtained during this study indicate that there might
not be such a possibility in the managerial environment. Hereby we present case
studies of two extremely unbalanced teams in terms of socio-emotional and
task-oriented role preference and its relationship with communication patterns in
teamwork effectiveness. As suggested by literature, neither of these extremities
is fully beneficial in terms of game play results. However it seems that a team
consisting of only task-oriented participants performed better than purely
socio-emotional oriented team. The first part of this article summarizes theoretical
background and outlines the method used in this study. In the second part
we present case studies of chosen unbalanced teams with in-depth analysis of
their communication patterns. 2017
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(2017): The skilled facilitator. A comprehensive resource for consultants, facilitators, managers, trainers, and coaches. Third edition. Hoboken, New Jersey: Jossey-Bass
Abstract: The Skilled Facilitator: A Comprehensive Resource for Consultants, Facilitators, Coaches, and Trainers -- Contents -- Preface to the Third Edition -- What The Skilled Facilitator Is About -- Who This Book Is For -- How the Book Is Organized -- Part One: The Foundation -- Part Two: Diagnosing and Intervening with Groups -- Part Three: Agreeing to Work Together -- Part Four: Working with Technology -- Features of the Book -- What's Different in the Third Edition -- Part One: The Foundation -- Chapter One: The Skilled Facilitator Approach -- The Need for Group Facilitation -- Most People Who Need to Facilitate Aren't Facilitators -- Is This Book for You? -- Should I Be a Facilitator, Consultant, Coach, or Trainer to a Group? -- What Should I Pay Attention to to Help a Group? -- What Do I Say When the Group Isn't Working Effectively? -- How Do I Develop an Agreement to Work with a Group? -- What Do I Do When a Group Is Difficult to Deal With? -- The Skilled Facilitator Approach -- It Answers the Questions: What Do I Do? How Do I Do It? Why Do I Do It That Way? -- A Systems Approach -- All the Parts Fit Together -- It's the Same Approach for You and Group Members -- You Can Use the Approach Almost Anywhere -- Experiencing the Skilled Facilitator Approach -- Making the Skilled Facilitator Approach Your Own -- Summary -- Chapter Two: The Facilitator and Other Facilitative Roles -- Choosing a Facilitative Role -- The Facilitator Role -- The Facilitative Consultant Role -- The Facilitative Coach Role -- The Facilitative Trainer Role -- The Facilitative Mediator Role -- The Facilitative Leader Role -- Basic and Developmental Types of Roles -- Serving in Multiple Facilitative Roles -- When It's Appropriate to Leave the Role of Facilitator -- Moving to the Facilitative Mediator Role -- Moving to the Facilitative Consultant Role.
2012
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(2012) : Games for Health Professionals to Improve Crisis Communication Skills. "The Ghost Map" and "The Mystery of Wai-Wai Nursing Home" In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 255-262Keywords: Planspielleiter, Krisenmanagement, Gesundheitsmanagement, communication, Planspiele, ISAGA, Planspiel, Umfrage
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(2012) : How to Apply "Learning by Gaming" to the Worksite. Training Program for City Officials on Communication in Health Crises In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 245-254Keywords: Health, ZMS, Schule, Krisenmanagement, Simulation, MSD, communication, Stadtentwicklung, ISAGA, Training, Learning, Lernen, Stadtplanung, Management, Planspiel
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(2012) : Discovering Communication Protocols for Inter-Agency Collaboration for Emergency Response In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 263-271Keywords: Notfallmanagement, Lehre, Austausch, Krisenmanagement, Interaktion, Kommunikation, communication, ISAGA
2005
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(2005) : Facilitation in Communication. Toward a Study of an Educational Gaming Simulation In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 71-80
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(2005) : Culture and Communication In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
2003
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(2003) : Effective communication through a job hunting simulation In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2001
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(2001) : Incidental Tourist: Your Treasure or my Life?. Need to Communicate and Will of Communication In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 138-140
2000
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(2000) : Communication in global Production In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
1996
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(1996) : COMMSPAN: Content and process in multi-cultural communication. A ready-to-use game In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 461-475
1994
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(1994) : Cross-Cultural Communication, Language Learning, Multimedia and Simulation/Gaming. A Case-Study In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 139-146
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(1994) : Communication Models. An Instrument of Strategic Management In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 183-188
1992
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(1992) : Synchrony in Intercultural Communication In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 99-105
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(1992) : Communication and Unterstanding Around the World In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 89-98
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(1992) : Differences that Make a Difference. Intercultural Communication, Simulation, and the Debriefing Process In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-VerlagKeywords: Kommunikation, Simulation, communication, interkulturell, Debriefing, ISAGA, intercultural, Nachbesprechung