Planspiel-Literaturdatenbank des ZMS

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  • 2012

  • Gandziarowska-Ziolecka, Jagoda; JarosiÅ„ski, Wojciech (2012) : Making the Legal Education Work Beyond Codes to Israel and Palestine In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 115-125
  • 2009

  • Ido, Masami; Hayashi, Shintaro; Sasaki, Masako; Hayashi, Yoshio (2009) : University Education Reform by Employing Gaming-Simulation. A Case Study at Akita University in Japan In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 137-142
  • 2006

  • Lynch, Martin; Tunstall, Richard (2006) : Developing Simulation Case Studies for Higher Education In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 331-332
  • 2004

  • Dumblekar, Vinod (2004) : Software-Based Simulation. A Case Study of a Business School In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 395-404
  • Terano, Takao (2004) : Designing Business Games form and for Case Studies In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Barnabe, Federico; Fischer, Mathias (2003) : Knowledge elicitation with system dynamics tools. A case study at a Norwegian chemical company In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 1989

  • Arai, Kiyoshi (1989) : A simple method of scenario-making. Two Japanese cases in community planning In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 235-240
  • Cudworth, Alan L. (1989) : Survival. A case study in risk taking In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 359-367
  • 1988

  • Crookall, David; Coote, Alan; Klabbers, Jan; Oxford, Rebecca; Cocozza, Sergio; Saunders, Danny; van Mens, Maarten; van Mens-Verhulst; Piane, Alberta (1988) : Designing a game about the future of education: A case study In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press
  • Putkonen, Ari; Forsten, Markus : The three-layer simulation game model case. Computer-augmented board game In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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