Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Ando, Kaori; Adachi, Nahoko; Ohnuma, Susumu; Hübner, Gundula; Tam, Kim-Pong; Junkichi, Sugiura (2019) : Persuasion game: Cross-cultural comparison In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 612-616
  • 2015

  • Bogodistov, Yevgen (2015): Psychological microfoundations and activation of dynamic managerial capabilities: Influence of affective states on managerial behaviour. Promotion. Europa-Universität Viadrina, Frankfurt. Wirtschaft.
  • 2014

  • Frank, Anders (2014): Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming. Promotion. KTH Royal Institute of Technology, Stockholm. Informatik.
  • 2011

  • Lee, Chia-Wen; Aiken, Kirk (2011) : An Exploratory Investigation of Video Gamers' Behaviors, Preferences, and Flow Experiences In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 39-43
  • 2009

  • Igarashi, Mika; Nagashima, Yosuke; Baba, Akira (2009) : Are Tendencies in Real-World Social Behavior Reproduced in the Virtual World?. Investigation and Implications In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 27-30
  • 2006

  • Molkenthin, Rene (2006) : Real-time assessment of problem-solving behaviour in business simulations In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 181-197
  • 2004

  • Kuboya, Masayoshi (2004) : The Interpretation of Players' Behavior in the Gaming-Simulation of Politics In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 72-81
  • van Veelen, Henk; Tiefenthaler, Maria; Döllinger, Klaus (2004) : Behavioural assessment - a computersupported approach In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Kuit, Martijn; Mayer, Igor (2003) : The Infrastratego game. Evaluating strategic behaviour in the liberalised electricity industry In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2000

  • Small, Garrick (2000) : Simulations, Property Markets and Behavioural Research In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • 1994

  • Vencu, Mariana (1994) : Creative Behaviour For Managerial Teams In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 171-174
  • 1989

  • Klabbers, Jan (1989) : Methodology. Behavioural and social systems, design and evaluation of games/simulations, classification , taxonomy In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 215-218
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