Planspiel-Literaturdatenbank des ZMS
Treffer: 8
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2014
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(2014) : Analyzing the Social Dynamics of Non-Player Characters In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 173-187
2006
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(2006) : Evaluation of the product-line policies of the firm in the high-tech industry with agent-based approach In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
2005
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(2005) : Yutori Is Considered Harmful. Agent-Based Analysis for Education Policy in Japan In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 129-136
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(2005) : Approaching for the Hybridization of Agent-Based Simulation and Gaming Simulation In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : Enhancing Policy Development Through Actor-Based Simulation In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 249-258
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(2005) : Agent-Based Simulation of Alliance of Automobile Enterprises In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 289-298
2004
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(2004) : Combining various time scales though joint use of Agent Based Modelling and Role Playing Games. Application to a river basin management game In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 144-153
Attachment: 2d36f67d-3d01-440b-84be-cf736f11a884.pdf
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(2004) : An Agent-based Simulation Model on Relief Activities of Medical Parties in Case of a Great Earthquake - To be Applied to the Virtual Earthquake Response Game: VEQRES/SAITAI In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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