Planspiel-Literaturdatenbank des ZMS
Treffer: 9
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2019
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(2019) : Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 92-104
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(2019) : Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 185-200
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(2019) : Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 480-495
2006
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(2006) : Evaluation of the product-line policies of the firm in the high-tech industry with agent-based approach In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
2005
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(2005) : Yutori Is Considered Harmful. Agent-Based Analysis for Education Policy in Japan In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 129-136
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(2005) : Approaching for the Hybridization of Agent-Based Simulation and Gaming Simulation In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : Enhancing Policy Development Through Actor-Based Simulation In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 249-258
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(2005) : Agent-Based Simulation of Alliance of Automobile Enterprises In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 289-298
2004
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(2004) : An Agent-based Simulation Model on Relief Activities of Medical Parties in Case of a Great Earthquake - To be Applied to the Virtual Earthquake Response Game: VEQRES/SAITAI In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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